career_retrievedamaged/lua/ge/extensions/career/vehicleSaveSystem.lua

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-- Copyright (C) 2025 snoutie
-- Authors: snoutie (copyright@achtarmig.org)
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published
-- by the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
-- You should have received a copy of the GNU Affero General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
local M = {}
M.dependencies = { 'career_career', 'career_saveSystem', 'career_modules_inventory' }
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local extensionName = "career_vehicleSaveSystem"
local vehicleSaves_temp = "/temp/career/vehicle_saves"
local function CreateDirectories(dir)
local p = path.dirname(dir)
if not FS:directoryExists(p) then
CreateDirectories(string.sub(p, 1, #p - 1))
end
FS:directoryCreate(dir)
end
local function ClearDirectory(dir)
local files = FS:findFiles(dir .. "/", '*', 0, false, true)
for i = 1, tableSize(files) do
FS:remove(files[i])
end
end
local function CopySaves(from, to)
local save_folders = FS:directoryList(from, false, true)
for i = 1, tableSize(save_folders) do
local folder_dir, folder_name, _ = path.split(save_folders[i])
FS:directoryCreate(to .. "/" .. folder_name)
local save_files = FS:findFiles(folder_dir .. folder_name .. "/", '*.json', 0, false, false)
for n = 1, tableSize(save_files) do
local file_dir, file_name, file_ext = path.split(save_files[n])
FS:remove(to .. "/" .. folder_name .. "/" .. file_name)
FS:copyFile(file_dir .. file_name, to .. "/" .. folder_name .. "/" .. file_name)
end
end
end
local function LoadFiles(from)
ClearDirectory(vehicleSaves_temp)
CopySaves(from, vehicleSaves_temp)
end
local function SaveFiles(to)
CopySaves(vehicleSaves_temp, to)
end
local function GetVehicleSaveFile(root, inventoryId)
local path = root .. "/" .. inventoryId
CreateDirectories(path)
return path .. "/save.json"
end
local function QueueVehicleToSave(inventoryId)
M.queuedVehicleSaves[inventoryId] = true
end
local function QueuedVehicleSaved(inventoryId)
log("I", "saving", "saved vehicle " .. inventoryId)
table.remove(M.queuedVehicleSaves, inventoryId)
end
local function VehiclesSaved()
if next(M.queuedVehicleSaves) == nil then
log('I', 'saving', 'all vehicles saved')
return true
else
log('I', 'saving', 'still saving vehicles')
end
return false
end
local function CheckSavedAsync(callback)
extensions.core_jobsystem.create(
function(job)
while true do
if VehiclesSaved() then
break
end
job.sleep(0.1)
end
if callback then
callback()
end
end)
end
local function SaveVehicle(inventoryId)
local saveFile = GetVehicleSaveFile(vehicleSaves_temp, inventoryId)
local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
if vehicleId then
log('I', 'saving', 'saving vehicle ' .. inventoryId .. " to " .. saveFile)
local object = be:getObjectByID(vehicleId)
object:queueLuaCommand("beamstate.save(\"" ..
saveFile ..
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"\"); obj:queueGameEngineLua('career_vehicleSaveSystem.QueuedVehicleSaved(\"" .. inventoryId .. "\")');")
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return true
else
return false
end
end
local function LoadVehicle(inventoryId)
local saveFile = GetVehicleSaveFile(vehicleSaves_temp, inventoryId)
local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
if vehicleId then
log("I", "loading", "loading vehicle from " .. saveFile)
local object = be:getObjectByID(vehicleId)
object:queueLuaCommand("beamstate.load(\"" ..
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saveFile .. "\");" ..
"for key, value in pairs(v.data.controller) do if value['fileName'] == 'advancedCouplerControl' then local c = controller.getController(value['name']) if c['reset'] then c['reset']() end end end"
)
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end
end
local function onSaveCurrentSaveSlotAsyncStart()
career_saveSystem.registerAsyncSaveExtension(extensionName)
end
local function onSaveCurrentSaveSlot(currentSavePath, oldSaveDate, vehiclesThumbnailUpdate)
local vehicles = career_modules_inventory.getVehicles()
for id, _ in pairs(vehicles) do
QueueVehicleToSave(id)
end
for id, _ in pairs(M.queuedVehicleSaves) do
if not SaveVehicle(id) then
QueuedVehicleSaved(id)
end
end
CheckSavedAsync(function()
SaveFiles(currentSavePath .. "/career/vehicle_saves")
career_saveSystem.asyncSaveExtensionFinished(extensionName)
end)
end
local function onCareerActive()
local _, saveSlot = career_saveSystem.getCurrentSaveSlot()
local vehicleSaves_saveSlot = saveSlot .. "/career/vehicle_saves"
CreateDirectories(vehicleSaves_saveSlot)
CreateDirectories(vehicleSaves_temp)
LoadFiles(vehicleSaves_saveSlot)
end
M.queuedVehicleSaves = {}
M.SaveVehicle = SaveVehicle
M.LoadVehicle = LoadVehicle
M.CheckSavedAsync = CheckSavedAsync
M.QueueVehicleToSave = QueueVehicleToSave
M.QueuedVehicleSaved = QueuedVehicleSaved
M.onSaveCurrentSaveSlotAsyncStart = onSaveCurrentSaveSlotAsyncStart
M.onSaveCurrentSaveSlot = onSaveCurrentSaveSlot
M.onCareerActive = onCareerActive
return M