Fix Open Doors After Loading
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parent
c66ce4400e
commit
0802e82456
@ -108,7 +108,7 @@ local function SaveVehicle(inventoryId)
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local object = be:getObjectByID(vehicleId)
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local object = be:getObjectByID(vehicleId)
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object:queueLuaCommand("beamstate.save(\"" ..
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object:queueLuaCommand("beamstate.save(\"" ..
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saveFile ..
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saveFile ..
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"\"); obj:queueGameEngineLua('career_vehicleSaveSystem.QueuedVehicleSaved(\"" .. inventoryId .. "\")')")
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"\"); obj:queueGameEngineLua('career_vehicleSaveSystem.QueuedVehicleSaved(\"" .. inventoryId .. "\")');")
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return true
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return true
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else
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else
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return false
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return false
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@ -123,7 +123,9 @@ local function LoadVehicle(inventoryId)
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log("I", "loading", "loading vehicle from " .. saveFile)
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log("I", "loading", "loading vehicle from " .. saveFile)
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local object = be:getObjectByID(vehicleId)
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local object = be:getObjectByID(vehicleId)
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object:queueLuaCommand("beamstate.load(\"" ..
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object:queueLuaCommand("beamstate.load(\"" ..
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saveFile .. "\")")
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saveFile .. "\");" ..
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"for key, value in pairs(v.data.controller) do if value['fileName'] == 'advancedCouplerControl' then local c = controller.getController(value['name']) if c['reset'] then c['reset']() end end end"
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)
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end
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end
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end
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end
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