Fix Open Doors After Loading
This commit is contained in:
parent
c66ce4400e
commit
0802e82456
@ -108,7 +108,7 @@ local function SaveVehicle(inventoryId)
|
||||
local object = be:getObjectByID(vehicleId)
|
||||
object:queueLuaCommand("beamstate.save(\"" ..
|
||||
saveFile ..
|
||||
"\"); obj:queueGameEngineLua('career_vehicleSaveSystem.QueuedVehicleSaved(\"" .. inventoryId .. "\")')")
|
||||
"\"); obj:queueGameEngineLua('career_vehicleSaveSystem.QueuedVehicleSaved(\"" .. inventoryId .. "\")');")
|
||||
return true
|
||||
else
|
||||
return false
|
||||
@ -123,7 +123,9 @@ local function LoadVehicle(inventoryId)
|
||||
log("I", "loading", "loading vehicle from " .. saveFile)
|
||||
local object = be:getObjectByID(vehicleId)
|
||||
object:queueLuaCommand("beamstate.load(\"" ..
|
||||
saveFile .. "\")")
|
||||
saveFile .. "\");" ..
|
||||
"for key, value in pairs(v.data.controller) do if value['fileName'] == 'advancedCouplerControl' then local c = controller.getController(value['name']) if c['reset'] then c['reset']() end end end"
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user