Fix Spawning and Better Saving
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3aaaa3a15f
commit
9517395e1e
@ -18,49 +18,79 @@ local M = {}
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M.dependencies = { 'career_career', 'career_modules_computer', 'career_modules_inventory', 'career_modules_payment',
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'career_modules_playerAttributes' }
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local function tprint(tbl, indent)
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if not indent then indent = 0 end
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local toprint = string.rep(" ", indent) .. "{\r\n"
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indent = indent + 2
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for k, v in pairs(tbl) do
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toprint = toprint .. string.rep(" ", indent)
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if (type(k) == "number") then
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toprint = toprint .. "[" .. k .. "] = "
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elseif (type(k) == "string") then
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toprint = toprint .. k .. "= "
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local function getVehicleSavesFolder(savePath)
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return savePath .. "/career/_vehicle_saves"
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end
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local function getInventoryIdFolder(vehicleSavesPath, inventoryId)
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return vehicleSavesPath .. "/" .. inventoryId
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end
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local function getInventoryIdFile(inventoryIdPath)
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return inventoryIdPath .. "/save.json"
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end
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local function createFolderIfNeeded(path)
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if not FS:directoryExists(path) then
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FS:directoryCreate(path)
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end
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if (type(v) == "number") then
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toprint = toprint .. v .. ",\r\n"
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elseif (type(v) == "string") then
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toprint = toprint .. "\"" .. v .. "\",\r\n"
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elseif (type(v) == "table") then
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toprint = toprint .. tprint(v, indent + 2) .. ",\r\n"
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end
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local function prepareFolders(inventoryId)
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local _, savePath = career_saveSystem.getCurrentSaveSlot()
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local vehicleSavesFolder = getVehicleSavesFolder(savePath)
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createFolderIfNeeded(vehicleSavesFolder)
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local inventoryIdFolder = getInventoryIdFolder(vehicleSavesFolder, inventoryId)
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createFolderIfNeeded(inventoryIdFolder)
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return getInventoryIdFile(inventoryIdFolder)
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end
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local function onSave(inventoryId)
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local fileName = prepareFolders(inventoryId)
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local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
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if vehicleId then
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local object = be:getObjectByID(vehicleId)
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object:queueLuaCommand('beamstate.save("' .. fileName .. '")')
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end
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end
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local function onLoad(inventoryId)
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local fileName = prepareFolders(inventoryId)
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local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
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if vehicleId then
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local object = be:getObjectByID(vehicleId)
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object:queueLuaCommand('beamstate.load("' .. fileName .. '")')
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end
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end
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local function spawnVehicle(inventoryId, callback)
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if career_modules_inventory.getVehicleIdFromInventoryId(inventoryId) then
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callback()
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else
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toprint = toprint .. "\"" .. tostring(v) .. "\",\r\n"
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career_modules_inventory.spawnVehicle(inventoryId, nil, callback)
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end
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end
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toprint = toprint .. string.rep(" ", indent - 2) .. "}"
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return toprint
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end
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local function retrieve_favourite()
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local fav_veh_id = career_modules_inventory.getFavoriteVehicle()
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local vid = career_modules_inventory.getVehicleIdFromInventoryId(fav_veh_id)
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if vid then
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local old_veh = be:getObjectByID(vid)
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old_veh:queueLuaCommand("beamstate.save()")
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end
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extensions.core_jobsystem.create(
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function(job)
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job.sleep(0.2)
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local veh = career_modules_inventory.spawnVehicle(fav_veh_id, 2)
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local vehh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(fav_veh_id))
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local location = { pos = vehh:getPosition(), rot = quat(0, 0, 1, 0) * quat(vehh:getRefNodeRotation()) }
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onSave(fav_veh_id)
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job.sleep(1)
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spawnVehicle(fav_veh_id, function()
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local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(fav_veh_id))
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local location = { pos = veh:getPosition(), rot = quat(0, 0, 1, 0) * quat(veh:getRefNodeRotation()) }
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local garage = career_modules_inventory.getClosestGarage(location.pos)
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freeroam_facilities.teleportToGarage(garage.id, vehh, false)
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veh:queueLuaCommand("beamstate.load()")
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onLoad(fav_veh_id)
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job.sleep(1)
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freeroam_facilities.teleportToGarage(garage.id, veh, false)
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end)
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end
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)
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end
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@ -84,10 +114,7 @@ end
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local function onSaveCurrentSaveSlot(currentSavePath, oldSaveDate, vehiclesThumbnailUpdate)
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local vs = career_modules_inventory.getVehicles()
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for id, _ in pairs(vs) do
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local vid = career_modules_inventory.getVehicleIdFromInventoryId(id)
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local veh = be:getObjectByID(vid)
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veh:queueLuaCommand("beamstate.save()")
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onSave(id)
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end
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end
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