Fix Saving
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@ -0,0 +1 @@
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_*
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@ -15,57 +15,10 @@
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local M = {}
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M.dependencies = { 'career_career', 'career_modules_computer', 'career_modules_inventory', 'career_modules_payment',
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'career_modules_playerAttributes' }
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M.dependencies = { 'career_modules_inventory', 'freeroam_facilities', "career_vehicleSaveSystem" }
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local function getVehicleSavesFolder(savePath)
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return savePath .. "/career/_vehicle_saves"
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end
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local function getInventoryIdFolder(vehicleSavesPath, inventoryId)
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return vehicleSavesPath .. "/" .. inventoryId
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end
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local function getInventoryIdFile(inventoryIdPath)
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return inventoryIdPath .. "/save.json"
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end
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local function createFolderIfNeeded(path)
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if not FS:directoryExists(path) then
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FS:directoryCreate(path)
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end
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end
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local function prepareFolders(inventoryId)
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local _, savePath = career_saveSystem.getCurrentSaveSlot()
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local vehicleSavesFolder = getVehicleSavesFolder(savePath)
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createFolderIfNeeded(vehicleSavesFolder)
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local inventoryIdFolder = getInventoryIdFolder(vehicleSavesFolder, inventoryId)
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createFolderIfNeeded(inventoryIdFolder)
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return getInventoryIdFile(inventoryIdFolder)
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end
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local function onSave(inventoryId)
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local fileName = prepareFolders(inventoryId)
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local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
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if vehicleId then
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local object = be:getObjectByID(vehicleId)
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object:queueLuaCommand('beamstate.save("' .. fileName .. '")')
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end
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end
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local function onLoad(inventoryId)
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local fileName = prepareFolders(inventoryId)
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local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
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if vehicleId then
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local object = be:getObjectByID(vehicleId)
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object:queueLuaCommand('beamstate.load("' .. fileName .. '")')
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end
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end
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local career_modules_inventory_removeVehicleObject
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local vehicleObjectsToRemove = {}
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local function spawnVehicle(inventoryId, callback)
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if career_modules_inventory.getVehicleIdFromInventoryId(inventoryId) then
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@ -75,20 +28,17 @@ local function spawnVehicle(inventoryId, callback)
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end
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end
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local function retrieve_favourite()
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local function Retrieve()
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local fav_veh_id = career_modules_inventory.getFavoriteVehicle()
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extensions.core_jobsystem.create(
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function(job)
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onSave(fav_veh_id)
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job.sleep(1)
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spawnVehicle(fav_veh_id, function()
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local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(fav_veh_id))
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local location = { pos = veh:getPosition(), rot = quat(0, 0, 1, 0) * quat(veh:getRefNodeRotation()) }
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local garage = career_modules_inventory.getClosestGarage(location.pos)
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onLoad(fav_veh_id)
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job.sleep(1)
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career_vehicleSaveSystem.LoadVehicle(fav_veh_id)
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freeroam_facilities.teleportToGarage(garage.id, veh, false)
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end)
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end
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@ -100,7 +50,7 @@ local function onComputerAddFunctions(menuData, computerFunctions)
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local computerFunctionData = {
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id = "retrieve_damaged",
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label = "Retrieve Favourite Damaged",
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callback = retrieve_favourite,
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callback = Retrieve,
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order = 1
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}
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if menuData.tutorialPartShoppingActive or menuData.tutorialTuningActive then
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@ -111,14 +61,21 @@ local function onComputerAddFunctions(menuData, computerFunctions)
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end
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end
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local function onSaveCurrentSaveSlot(currentSavePath, oldSaveDate, vehiclesThumbnailUpdate)
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local vs = career_modules_inventory.getVehicles()
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for id, _ in pairs(vs) do
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onSave(id)
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end
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local function RemoveVehicleObject(inventoryId)
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table.insert(vehicleObjectsToRemove, inventoryId)
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career_vehicleSaveSystem.QueueVehicleToSave(inventoryId)
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career_vehicleSaveSystem.SaveVehicle(inventoryId)
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career_vehicleSaveSystem.CheckSavedAsync(function()
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career_modules_inventory_removeVehicleObject(inventoryId)
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end)
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end
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local function onCareerActive()
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career_modules_inventory_removeVehicleObject = career_modules_inventory.removeVehicleObject
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career_modules_inventory.removeVehicleObject = RemoveVehicleObject
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end
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M.onSaveCurrentSaveSlot = onSaveCurrentSaveSlot
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M.onComputerAddFunctions = onComputerAddFunctions
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M.onCareerActive = onCareerActive
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return M
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176
lua/ge/extensions/career/vehicleSaveSystem.lua
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176
lua/ge/extensions/career/vehicleSaveSystem.lua
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-- Copyright (C) 2025 snoutie
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-- Authors: snoutie (copyright@achtarmig.org)
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU Affero General Public License as published
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-- by the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Affero General Public License for more details.
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-- You should have received a copy of the GNU Affero General Public License
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-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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local M = {}
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M.dependencies = { 'career_career', 'career_saveSystem', 'career_modules_inventory' }
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local extensionName = "career_vehicleSaveSystem"
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local vehicleSaves_temp = "/temp/career/vehicle_saves"
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local function CreateDirectories(dir)
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local p = path.dirname(dir)
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if not FS:directoryExists(p) then
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CreateDirectories(string.sub(p, 1, #p - 1))
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end
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FS:directoryCreate(dir)
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end
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local function ClearDirectory(dir)
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local files = FS:findFiles(dir .. "/", '*', 0, false, true)
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for i = 1, tableSize(files) do
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FS:remove(files[i])
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end
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end
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local function CopySaves(from, to)
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local save_folders = FS:directoryList(from, false, true)
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for i = 1, tableSize(save_folders) do
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local folder_dir, folder_name, _ = path.split(save_folders[i])
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FS:directoryCreate(to .. "/" .. folder_name)
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local save_files = FS:findFiles(folder_dir .. folder_name .. "/", '*.json', 0, false, false)
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for n = 1, tableSize(save_files) do
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local file_dir, file_name, file_ext = path.split(save_files[n])
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FS:remove(to .. "/" .. folder_name .. "/" .. file_name)
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FS:copyFile(file_dir .. file_name, to .. "/" .. folder_name .. "/" .. file_name)
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end
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end
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end
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local function LoadFiles(from)
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ClearDirectory(vehicleSaves_temp)
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CopySaves(from, vehicleSaves_temp)
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end
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local function SaveFiles(to)
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CopySaves(vehicleSaves_temp, to)
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end
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local function GetVehicleSaveFile(root, inventoryId)
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local path = root .. "/" .. inventoryId
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CreateDirectories(path)
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return path .. "/save.json"
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end
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local function QueueVehicleToSave(inventoryId)
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M.queuedVehicleSaves[inventoryId] = true
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end
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local function QueuedVehicleSaved(inventoryId)
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log("I", "saving", "saved vehicle " .. inventoryId)
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table.remove(M.queuedVehicleSaves, inventoryId)
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end
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local function VehiclesSaved()
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if next(M.queuedVehicleSaves) == nil then
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log('I', 'saving', 'all vehicles saved')
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return true
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else
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log('I', 'saving', 'still saving vehicles')
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end
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return false
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end
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local function CheckSavedAsync(callback)
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extensions.core_jobsystem.create(
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function(job)
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while true do
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if VehiclesSaved() then
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break
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end
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job.sleep(0.1)
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end
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if callback then
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callback()
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end
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end)
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end
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local function SaveVehicle(inventoryId)
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local saveFile = GetVehicleSaveFile(vehicleSaves_temp, inventoryId)
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local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
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if vehicleId then
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log('I', 'saving', 'saving vehicle ' .. inventoryId .. " to " .. saveFile)
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local object = be:getObjectByID(vehicleId)
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object:queueLuaCommand("beamstate.save(\"" ..
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saveFile ..
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"\"); obj:queueGameEngineLua('career_vehicleSaveSystem.QueuedVehicleSaved(\"" .. inventoryId .. "\")')")
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return true
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else
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return false
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end
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end
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local function LoadVehicle(inventoryId)
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local saveFile = GetVehicleSaveFile(vehicleSaves_temp, inventoryId)
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local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
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if vehicleId then
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log("I", "loading", "loading vehicle from " .. saveFile)
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local object = be:getObjectByID(vehicleId)
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object:queueLuaCommand("beamstate.load(\"" ..
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saveFile .. "\")")
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end
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end
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local function onSaveCurrentSaveSlotAsyncStart()
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career_saveSystem.registerAsyncSaveExtension(extensionName)
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end
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local function onSaveCurrentSaveSlot(currentSavePath, oldSaveDate, vehiclesThumbnailUpdate)
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local vehicles = career_modules_inventory.getVehicles()
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for id, _ in pairs(vehicles) do
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QueueVehicleToSave(id)
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end
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for id, _ in pairs(M.queuedVehicleSaves) do
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if not SaveVehicle(id) then
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QueuedVehicleSaved(id)
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end
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end
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CheckSavedAsync(function()
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SaveFiles(currentSavePath .. "/career/vehicle_saves")
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career_saveSystem.asyncSaveExtensionFinished(extensionName)
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end)
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end
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local function onCareerActive()
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local _, saveSlot = career_saveSystem.getCurrentSaveSlot()
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local vehicleSaves_saveSlot = saveSlot .. "/career/vehicle_saves"
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CreateDirectories(vehicleSaves_saveSlot)
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CreateDirectories(vehicleSaves_temp)
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LoadFiles(vehicleSaves_saveSlot)
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end
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M.queuedVehicleSaves = {}
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M.SaveVehicle = SaveVehicle
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M.LoadVehicle = LoadVehicle
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M.CheckSavedAsync = CheckSavedAsync
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M.QueueVehicleToSave = QueueVehicleToSave
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M.QueuedVehicleSaved = QueuedVehicleSaved
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M.onSaveCurrentSaveSlotAsyncStart = onSaveCurrentSaveSlotAsyncStart
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M.onSaveCurrentSaveSlot = onSaveCurrentSaveSlot
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M.onCareerActive = onCareerActive
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return M
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@ -15,12 +15,14 @@
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local M = {}
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M.dependencies = { 'career_career', 'career_modules_payment', 'career_modules_playerAttributes' }
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M.dependencies = { 'career_career' }
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extensions.load("career_retrievedamaged")
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extensions.load("career_vehicleSaveSystem")
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extensions.load("career_vehicleRetrieval")
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M.onInit = function()
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setExtensionUnloadMode(M, "manual")
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end
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return M
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