Fix Saving for Multiple Spawned Vehicles
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@@ -30,9 +30,9 @@ local function spawnVehicle(inventoryId, callback)
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end
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local function Retrieve(inventoryId)
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career_vehicleSaveSystem.QueueVehicleToSave(inventoryId)
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career_vehicleSaveSystem.EnqueueVehicleToSave(inventoryId)
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if not career_vehicleSaveSystem.SaveVehicle(inventoryId) then
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career_vehicleSaveSystem.QueuedVehicleSaved(inventoryId)
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career_vehicleSaveSystem.DequeueVehicleToSave(inventoryId)
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end
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local vehicleValue = career_modules_valueCalculator.getInventoryVehicleValue(inventoryId, true)
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@@ -87,7 +87,7 @@ end
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local function RemoveVehicleObject(inventoryId)
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table.insert(vehicleObjectsToRemove, inventoryId)
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career_vehicleSaveSystem.QueueVehicleToSave(inventoryId)
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career_vehicleSaveSystem.EnqueueVehicleToSave(inventoryId)
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career_vehicleSaveSystem.SaveVehicle(inventoryId)
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career_vehicleSaveSystem.CheckSavedAsync(function()
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career_modules_inventory_removeVehicleObject(inventoryId)
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