5 Commits
1.3 ... 1.4

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@@ -15,7 +15,8 @@
local M = {} local M = {}
M.dependencies = { 'career_modules_inventory', 'freeroam_facilities', "career_vehicleSaveSystem" } M.dependencies = { 'career_modules_inventory', 'freeroam_facilities', "career_vehicleSaveSystem",
"career_modules_permissions", 'career_modules_valueCalculator' }
local career_modules_inventory_removeVehicleObject local career_modules_inventory_removeVehicleObject
local vehicleObjectsToRemove = {} local vehicleObjectsToRemove = {}
@@ -28,31 +29,54 @@ local function spawnVehicle(inventoryId, callback)
end end
end end
local function Retrieve() local function Retrieve(inventoryId)
local fav_veh_id = career_modules_inventory.getFavoriteVehicle() career_vehicleSaveSystem.QueueVehicleToSave(inventoryId)
if not career_vehicleSaveSystem.SaveVehicle(inventoryId) then
career_vehicleSaveSystem.QueuedVehicleSaved(inventoryId)
end
extensions.core_jobsystem.create( local vehicleValue = career_modules_valueCalculator.getInventoryVehicleValue(inventoryId, true)
function(job) local currentVehicleValue = career_modules_valueCalculator.getInventoryVehicleValue(inventoryId)
spawnVehicle(fav_veh_id, function()
local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(fav_veh_id)) career_vehicleSaveSystem.CheckSavedAsync(function()
local location = { pos = veh:getPosition(), rot = quat(0, 0, 1, 0) * quat(veh:getRefNodeRotation()) } extensions.core_jobsystem.create(
local garage = career_modules_inventory.getClosestGarage(location.pos) function(job)
job.sleep(1) spawnVehicle(inventoryId, function()
career_vehicleSaveSystem.LoadVehicle(fav_veh_id) local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(inventoryId))
freeroam_facilities.teleportToGarage(garage.id, veh, false) local location = { pos = veh:getPosition(), rot = quat(0, 0, 1, 0) * quat(veh:getRefNodeRotation()) }
end) local garage = career_modules_inventory.getClosestGarage(location.pos)
end job.sleep(1)
) if currentVehicleValue < vehicleValue then
career_vehicleSaveSystem.LoadVehicle(inventoryId)
else
log('I', 'retrieval', 'retrieving vehicle ' .. inventoryId .. " in an undamaged state")
end
freeroam_facilities.teleportToGarage(garage.id, veh, false)
end)
end
)
end)
end end
local function onComputerAddFunctions(menuData, computerFunctions) local function onComputerAddFunctions(menuData, computerFunctions)
if menuData.computerFacility.functions["vehicleInventory"] then if menuData.computerFacility.functions["vehicleInventory"] then
local favouriteVehicleId = career_modules_inventory.getFavoriteVehicle()
local computerFunctionData = { local computerFunctionData = {
id = "retrieve_damaged", id = "retrieve_damaged",
label = "Retrieve Favourite Damaged", label = "Retrieve Favourite Damaged",
callback = Retrieve, callback = function() Retrieve(favouriteVehicleId) end,
order = 1 order = 1
} }
local repairPermission = career_modules_permissions.getStatusForTag("vehicleRepair",
{ inventoryId = favouriteVehicleId })
if not repairPermission["allow"] then
computerFunctionData.disabled = true
computerFunctionData.reason = { type = "text", label = "Vehicle is being repaired." }
end
if menuData.tutorialPartShoppingActive or menuData.tutorialTuningActive then if menuData.tutorialPartShoppingActive or menuData.tutorialTuningActive then
computerFunctionData.disabled = true computerFunctionData.disabled = true
computerFunctionData.reason = career_modules_computer.reasons.tutorialActive computerFunctionData.reason = career_modules_computer.reasons.tutorialActive