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1.4.1 ... main

Author SHA1 Message Date
5ca5ce8bac Fix Vehicle Spawning Rotation & Add Screen Fading 2025-03-15 18:44:41 +01:00
2 changed files with 79 additions and 17 deletions

View File

@ -41,17 +41,11 @@ local function Retrieve(inventoryId)
career_vehicleSaveSystem.CheckSavedAsync(function()
extensions.core_jobsystem.create(
function(job)
spawnVehicle(inventoryId, function()
local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(inventoryId))
local location = { pos = veh:getPosition(), rot = quat(0, 0, 1, 0) * quat(veh:getRefNodeRotation()) }
local garage = career_modules_inventory.getClosestGarage(location.pos)
career_vehicleSaveSystem.SetFade(true)
job.sleep(1)
if currentVehicleValue < vehicleValue then
career_vehicleSaveSystem.LoadVehicle(inventoryId)
else
log('I', 'retrieval', 'retrieving vehicle ' .. inventoryId .. " in an undamaged state")
end
freeroam_facilities.teleportToGarage(garage.id, veh, false)
spawnVehicle(inventoryId, function()
career_vehicleSaveSystem.TeleportVehicle(inventoryId, false)
career_vehicleSaveSystem.LoadVehicle(inventoryId, currentVehicleValue < vehicleValue)
end)
end
)

View File

@ -15,7 +15,8 @@
local M = {}
M.dependencies = { 'career_career', 'career_saveSystem', 'career_modules_inventory' }
M.dependencies = { 'freeroam_facilities', 'ui_fadeScreen', 'career_career', 'career_saveSystem',
'career_modules_inventory' }
local extensionName = "career_vehicleSaveSystem"
local vehicleSaves_temp = "/temp/career/vehicle_saves"
@ -75,6 +76,42 @@ local function DequeueVehicleToSave(inventoryId)
M.queuedVehicleSaves[inventoryId] = nil
end
local function TeleportVehicle(inventoryId, delayed, callback)
log("I", "loading", "teleporting vehicle " .. inventoryId)
local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(inventoryId))
local location = { pos = veh:getPosition(), rot = quat(0, 0, 1, 0) * quat(veh:getRefNodeRotation()) }
local garage = career_modules_inventory.getClosestGarage(location.pos)
extensions.core_jobsystem.create(function(job)
if delayed then
job.sleep(1)
end
freeroam_facilities.teleportToGarage(garage.id, veh, false)
if callback then
callback()
end
end)
end
local fadeInProgress = false
local function SetFade(fade)
if fadeInProgress and fade then
return
end
if not fadeInProgress and not fade then
return
end
if fade then
ui_fadeScreen.start(0.5)
fadeInProgress = true
else
ui_fadeScreen.stop(0.5)
fadeInProgress = false
end
end
local function VehiclesSaved()
if next(M.queuedVehicleSaves) == nil then
log('I', 'saving', 'all vehicles saved')
@ -117,17 +154,43 @@ local function SaveVehicle(inventoryId)
end
end
local function LoadVehicle(inventoryId)
local function FinishedLoading(inventoryId)
M.SetFade(false)
local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(inventoryId))
local pos, _ = freeroam_facilities.getGaragePosRot(career_modules_inventory.getClosestGarage(), veh)
career_modules_playerDriving.showPosition(pos)
end
local function LoadVehicle(inventoryId, loadDamaged)
local saveFile = GetVehicleSaveFile(vehicleSaves_temp, inventoryId)
local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
if vehicleId then
log("I", "loading", "loading vehicle from " .. saveFile)
if loadDamaged then
local object = be:getObjectByID(vehicleId)
object:queueLuaCommand("beamstate.load(\"" ..
saveFile .. "\");" ..
"for key, value in pairs(v.data.controller) do if value['fileName'] == 'advancedCouplerControl' then local c = controller.getController(value['name']) if c['reset'] then c['reset']() end end end"
object:queueLuaCommand(
"beamstate.load(\"" .. saveFile .. "\"); " ..
"for key, value in pairs(v.data.controller) do " ..
" if value['fileName'] == 'advancedCouplerControl' then " ..
" local c = controller.getController(value['name']) " ..
" if c['reset'] then " ..
" c['reset']() " ..
" end " ..
" end " ..
" end; " ..
" obj:queueGameEngineLua(' " ..
" career_vehicleSaveSystem.TeleportVehicle( " ..
" " .. inventoryId .. ", " ..
" true, " ..
" function() " ..
" career_vehicleSaveSystem.FinishedLoading(" .. inventoryId .. ")" ..
" end) " ..
" ');"
)
else
FinishedLoading(inventoryId)
end
end
end
@ -167,6 +230,11 @@ M.queuedVehicleSaves = {}
M.SaveVehicle = SaveVehicle
M.LoadVehicle = LoadVehicle
M.FinishedLoading = FinishedLoading
M.TeleportVehicle = TeleportVehicle
M.SetFade = SetFade
M.CheckSavedAsync = CheckSavedAsync