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1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +0,0 @@
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_*
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124
lua/ge/extensions/career/retrievedamaged.lua
Normal file
124
lua/ge/extensions/career/retrievedamaged.lua
Normal file
@ -0,0 +1,124 @@
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-- Copyright (C) 2025 snoutie
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-- Authors: snoutie (copyright@achtarmig.org)
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU Affero General Public License as published
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||||||
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-- by the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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||||||
|
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||||||
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||||
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||||
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-- GNU Affero General Public License for more details.
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||||||
|
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||||||
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-- You should have received a copy of the GNU Affero General Public License
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-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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local M = {}
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M.dependencies = { 'career_career', 'career_modules_computer', 'career_modules_inventory', 'career_modules_payment',
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'career_modules_playerAttributes' }
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local function getVehicleSavesFolder(savePath)
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return savePath .. "/career/_vehicle_saves"
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end
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local function getInventoryIdFolder(vehicleSavesPath, inventoryId)
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return vehicleSavesPath .. "/" .. inventoryId
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end
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local function getInventoryIdFile(inventoryIdPath)
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return inventoryIdPath .. "/save.json"
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end
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local function createFolderIfNeeded(path)
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if not FS:directoryExists(path) then
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FS:directoryCreate(path)
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end
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end
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local function prepareFolders(inventoryId)
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local _, savePath = career_saveSystem.getCurrentSaveSlot()
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local vehicleSavesFolder = getVehicleSavesFolder(savePath)
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createFolderIfNeeded(vehicleSavesFolder)
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local inventoryIdFolder = getInventoryIdFolder(vehicleSavesFolder, inventoryId)
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createFolderIfNeeded(inventoryIdFolder)
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return getInventoryIdFile(inventoryIdFolder)
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end
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local function onSave(inventoryId)
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local fileName = prepareFolders(inventoryId)
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local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
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if vehicleId then
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local object = be:getObjectByID(vehicleId)
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object:queueLuaCommand('beamstate.save("' .. fileName .. '")')
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end
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end
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local function onLoad(inventoryId)
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local fileName = prepareFolders(inventoryId)
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local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
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if vehicleId then
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local object = be:getObjectByID(vehicleId)
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object:queueLuaCommand('beamstate.load("' .. fileName .. '")')
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end
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end
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local function spawnVehicle(inventoryId, callback)
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if career_modules_inventory.getVehicleIdFromInventoryId(inventoryId) then
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callback()
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else
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career_modules_inventory.spawnVehicle(inventoryId, nil, callback)
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end
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end
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local function retrieve_favourite()
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local fav_veh_id = career_modules_inventory.getFavoriteVehicle()
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extensions.core_jobsystem.create(
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function(job)
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onSave(fav_veh_id)
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job.sleep(1)
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spawnVehicle(fav_veh_id, function()
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local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(fav_veh_id))
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local location = { pos = veh:getPosition(), rot = quat(0, 0, 1, 0) * quat(veh:getRefNodeRotation()) }
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local garage = career_modules_inventory.getClosestGarage(location.pos)
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onLoad(fav_veh_id)
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job.sleep(1)
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freeroam_facilities.teleportToGarage(garage.id, veh, false)
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end)
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end
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)
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end
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local function onComputerAddFunctions(menuData, computerFunctions)
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if menuData.computerFacility.functions["vehicleInventory"] then
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local computerFunctionData = {
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id = "retrieve_damaged",
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label = "Retrieve Favourite Damaged",
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callback = retrieve_favourite,
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order = 1
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}
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if menuData.tutorialPartShoppingActive or menuData.tutorialTuningActive then
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computerFunctionData.disabled = true
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computerFunctionData.reason = career_modules_computer.reasons.tutorialActive
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end
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computerFunctions.general[computerFunctionData.id] = computerFunctionData
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end
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end
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local function onSaveCurrentSaveSlot(currentSavePath, oldSaveDate, vehiclesThumbnailUpdate)
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local vs = career_modules_inventory.getVehicles()
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for id, _ in pairs(vs) do
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onSave(id)
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end
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end
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M.onSaveCurrentSaveSlot = onSaveCurrentSaveSlot
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M.onComputerAddFunctions = onComputerAddFunctions
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return M
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@ -1,99 +0,0 @@
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-- Copyright (C) 2025 snoutie
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-- Authors: snoutie (copyright@achtarmig.org)
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-- This program is free software: you can redistribute it and/or modify
|
|
||||||
-- it under the terms of the GNU Affero General Public License as published
|
|
||||||
-- by the Free Software Foundation, either version 3 of the License, or
|
|
||||||
-- (at your option) any later version.
|
|
||||||
|
|
||||||
-- This program is distributed in the hope that it will be useful,
|
|
||||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
-- GNU Affero General Public License for more details.
|
|
||||||
|
|
||||||
-- You should have received a copy of the GNU Affero General Public License
|
|
||||||
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
|
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local M = {}
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M.dependencies = { 'career_modules_inventory', 'freeroam_facilities', "career_vehicleSaveSystem",
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"career_modules_permissions", 'career_modules_valueCalculator' }
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local career_modules_inventory_removeVehicleObject
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local vehicleObjectsToRemove = {}
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local function spawnVehicle(inventoryId, callback)
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if career_modules_inventory.getVehicleIdFromInventoryId(inventoryId) then
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callback()
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else
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career_modules_inventory.spawnVehicle(inventoryId, nil, callback)
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end
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end
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local function Retrieve(inventoryId)
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career_vehicleSaveSystem.EnqueueVehicleToSave(inventoryId)
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if not career_vehicleSaveSystem.SaveVehicle(inventoryId) then
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career_vehicleSaveSystem.DequeueVehicleToSave(inventoryId)
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end
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local vehicleValue = career_modules_valueCalculator.getInventoryVehicleValue(inventoryId, true)
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local currentVehicleValue = career_modules_valueCalculator.getInventoryVehicleValue(inventoryId)
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career_vehicleSaveSystem.CheckSavedAsync(function()
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extensions.core_jobsystem.create(
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function(job)
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career_vehicleSaveSystem.SetFade(true)
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job.sleep(1)
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spawnVehicle(inventoryId, function()
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career_vehicleSaveSystem.TeleportVehicle(inventoryId, false)
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career_vehicleSaveSystem.LoadVehicle(inventoryId, currentVehicleValue < vehicleValue)
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end)
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end
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)
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end)
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end
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local function onComputerAddFunctions(menuData, computerFunctions)
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if menuData.computerFacility.functions["vehicleInventory"] then
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local favouriteVehicleId = career_modules_inventory.getFavoriteVehicle()
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local computerFunctionData = {
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id = "retrieve_damaged",
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label = "Retrieve Favourite Damaged",
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callback = function() Retrieve(favouriteVehicleId) end,
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order = 1
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}
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local repairPermission = career_modules_permissions.getStatusForTag("vehicleRepair",
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{ inventoryId = favouriteVehicleId })
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if not repairPermission["allow"] then
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computerFunctionData.disabled = true
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computerFunctionData.reason = { type = "text", label = "Vehicle is being repaired." }
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end
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if menuData.tutorialPartShoppingActive or menuData.tutorialTuningActive then
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computerFunctionData.disabled = true
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computerFunctionData.reason = career_modules_computer.reasons.tutorialActive
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end
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computerFunctions.general[computerFunctionData.id] = computerFunctionData
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end
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end
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local function RemoveVehicleObject(inventoryId)
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table.insert(vehicleObjectsToRemove, inventoryId)
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career_vehicleSaveSystem.EnqueueVehicleToSave(inventoryId)
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career_vehicleSaveSystem.SaveVehicle(inventoryId)
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career_vehicleSaveSystem.CheckSavedAsync(function()
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career_modules_inventory_removeVehicleObject(inventoryId)
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end)
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end
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local function onCareerActive()
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career_modules_inventory_removeVehicleObject = career_modules_inventory.removeVehicleObject
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career_modules_inventory.removeVehicleObject = RemoveVehicleObject
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end
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M.onComputerAddFunctions = onComputerAddFunctions
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M.onCareerActive = onCareerActive
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return M
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@ -1,248 +0,0 @@
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-- Copyright (C) 2025 snoutie
|
|
||||||
-- Authors: snoutie (copyright@achtarmig.org)
|
|
||||||
-- This program is free software: you can redistribute it and/or modify
|
|
||||||
-- it under the terms of the GNU Affero General Public License as published
|
|
||||||
-- by the Free Software Foundation, either version 3 of the License, or
|
|
||||||
-- (at your option) any later version.
|
|
||||||
|
|
||||||
-- This program is distributed in the hope that it will be useful,
|
|
||||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
-- GNU Affero General Public License for more details.
|
|
||||||
|
|
||||||
-- You should have received a copy of the GNU Affero General Public License
|
|
||||||
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
local M = {}
|
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||||||
|
|
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M.dependencies = { 'freeroam_facilities', 'ui_fadeScreen', 'career_career', 'career_saveSystem',
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'career_modules_inventory' }
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local extensionName = "career_vehicleSaveSystem"
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local vehicleSaves_temp = "/temp/career/vehicle_saves"
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local function CreateDirectories(dir)
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local p = path.dirname(dir)
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if not FS:directoryExists(p) then
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CreateDirectories(string.sub(p, 1, #p - 1))
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||||||
end
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FS:directoryCreate(dir)
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||||||
end
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local function ClearDirectory(dir)
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local files = FS:findFiles(dir .. "/", '*', 0, false, true)
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for i = 1, tableSize(files) do
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FS:remove(files[i])
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end
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||||||
end
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|
||||||
|
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local function CopySaves(from, to)
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local save_folders = FS:directoryList(from, false, true)
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for i = 1, tableSize(save_folders) do
|
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local folder_dir, folder_name, _ = path.split(save_folders[i])
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||||||
FS:directoryCreate(to .. "/" .. folder_name)
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||||||
local save_files = FS:findFiles(folder_dir .. folder_name .. "/", '*.json', 0, false, false)
|
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||||||
for n = 1, tableSize(save_files) do
|
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local file_dir, file_name, file_ext = path.split(save_files[n])
|
|
||||||
FS:remove(to .. "/" .. folder_name .. "/" .. file_name)
|
|
||||||
FS:copyFile(file_dir .. file_name, to .. "/" .. folder_name .. "/" .. file_name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function LoadFiles(from)
|
|
||||||
ClearDirectory(vehicleSaves_temp)
|
|
||||||
CopySaves(from, vehicleSaves_temp)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function SaveFiles(to)
|
|
||||||
CopySaves(vehicleSaves_temp, to)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function GetVehicleSaveFile(root, inventoryId)
|
|
||||||
local path = root .. "/" .. inventoryId
|
|
||||||
CreateDirectories(path)
|
|
||||||
|
|
||||||
return path .. "/save.json"
|
|
||||||
end
|
|
||||||
|
|
||||||
local function EnqueueVehicleToSave(inventoryId)
|
|
||||||
log("I", "saving", "enqueued vehicle " .. inventoryId)
|
|
||||||
M.queuedVehicleSaves[inventoryId] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
local function DequeueVehicleToSave(inventoryId)
|
|
||||||
log("I", "saving", "dequeued vehicle " .. inventoryId)
|
|
||||||
M.queuedVehicleSaves[inventoryId] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local function TeleportVehicle(inventoryId, delayed, callback)
|
|
||||||
log("I", "loading", "teleporting vehicle " .. inventoryId)
|
|
||||||
|
|
||||||
local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(inventoryId))
|
|
||||||
local location = { pos = veh:getPosition(), rot = quat(0, 0, 1, 0) * quat(veh:getRefNodeRotation()) }
|
|
||||||
local garage = career_modules_inventory.getClosestGarage(location.pos)
|
|
||||||
|
|
||||||
extensions.core_jobsystem.create(function(job)
|
|
||||||
if delayed then
|
|
||||||
job.sleep(1)
|
|
||||||
end
|
|
||||||
freeroam_facilities.teleportToGarage(garage.id, veh, false)
|
|
||||||
|
|
||||||
if callback then
|
|
||||||
callback()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
local fadeInProgress = false
|
|
||||||
local function SetFade(fade)
|
|
||||||
if fadeInProgress and fade then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not fadeInProgress and not fade then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if fade then
|
|
||||||
ui_fadeScreen.start(0.5)
|
|
||||||
fadeInProgress = true
|
|
||||||
else
|
|
||||||
ui_fadeScreen.stop(0.5)
|
|
||||||
fadeInProgress = false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function VehiclesSaved()
|
|
||||||
if next(M.queuedVehicleSaves) == nil then
|
|
||||||
log('I', 'saving', 'all vehicles saved')
|
|
||||||
return true
|
|
||||||
else
|
|
||||||
log('I', 'saving', 'still saving vehicles')
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local function CheckSavedAsync(callback)
|
|
||||||
extensions.core_jobsystem.create(
|
|
||||||
function(job)
|
|
||||||
while true do
|
|
||||||
if VehiclesSaved() then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
job.sleep(0.1)
|
|
||||||
end
|
|
||||||
if callback then
|
|
||||||
callback()
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function SaveVehicle(inventoryId)
|
|
||||||
local saveFile = GetVehicleSaveFile(vehicleSaves_temp, inventoryId)
|
|
||||||
|
|
||||||
local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
|
|
||||||
if vehicleId then
|
|
||||||
log('I', 'saving', 'saving vehicle ' .. inventoryId .. " to " .. saveFile)
|
|
||||||
local object = be:getObjectByID(vehicleId)
|
|
||||||
object:queueLuaCommand("beamstate.save(\"" ..
|
|
||||||
saveFile ..
|
|
||||||
"\"); obj:queueGameEngineLua('career_vehicleSaveSystem.DequeueVehicleToSave(" .. inventoryId .. ")');")
|
|
||||||
return true
|
|
||||||
else
|
|
||||||
log('I', 'saving', 'vehicle ' .. inventoryId .. " not spawned")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function FinishedLoading(inventoryId)
|
|
||||||
M.SetFade(false)
|
|
||||||
local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(inventoryId))
|
|
||||||
local pos, _ = freeroam_facilities.getGaragePosRot(career_modules_inventory.getClosestGarage(), veh)
|
|
||||||
career_modules_playerDriving.showPosition(pos)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function LoadVehicle(inventoryId, loadDamaged)
|
|
||||||
local saveFile = GetVehicleSaveFile(vehicleSaves_temp, inventoryId)
|
|
||||||
|
|
||||||
local vehicleId = career_modules_inventory.getVehicleIdFromInventoryId(inventoryId)
|
|
||||||
if vehicleId then
|
|
||||||
log("I", "loading", "loading vehicle from " .. saveFile)
|
|
||||||
if loadDamaged then
|
|
||||||
local object = be:getObjectByID(vehicleId)
|
|
||||||
object:queueLuaCommand(
|
|
||||||
"beamstate.load(\"" .. saveFile .. "\"); " ..
|
|
||||||
"for key, value in pairs(v.data.controller) do " ..
|
|
||||||
" if value['fileName'] == 'advancedCouplerControl' then " ..
|
|
||||||
" local c = controller.getController(value['name']) " ..
|
|
||||||
" if c['reset'] then " ..
|
|
||||||
" c['reset']() " ..
|
|
||||||
" end " ..
|
|
||||||
" end " ..
|
|
||||||
" end; " ..
|
|
||||||
" obj:queueGameEngineLua(' " ..
|
|
||||||
" career_vehicleSaveSystem.TeleportVehicle( " ..
|
|
||||||
" " .. inventoryId .. ", " ..
|
|
||||||
" true, " ..
|
|
||||||
" function() " ..
|
|
||||||
" career_vehicleSaveSystem.FinishedLoading(" .. inventoryId .. ")" ..
|
|
||||||
" end) " ..
|
|
||||||
" ');"
|
|
||||||
)
|
|
||||||
else
|
|
||||||
FinishedLoading(inventoryId)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function onSaveCurrentSaveSlotAsyncStart()
|
|
||||||
career_saveSystem.registerAsyncSaveExtension(extensionName)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function onSaveCurrentSaveSlot(currentSavePath, oldSaveDate, vehiclesThumbnailUpdate)
|
|
||||||
local vehicles = career_modules_inventory.getVehicles()
|
|
||||||
|
|
||||||
for id, _ in pairs(vehicles) do
|
|
||||||
EnqueueVehicleToSave(id)
|
|
||||||
end
|
|
||||||
|
|
||||||
for id, _ in pairs(M.queuedVehicleSaves) do
|
|
||||||
if not SaveVehicle(id) then
|
|
||||||
DequeueVehicleToSave(id)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
CheckSavedAsync(function()
|
|
||||||
SaveFiles(currentSavePath .. "/career/vehicle_saves")
|
|
||||||
career_saveSystem.asyncSaveExtensionFinished(extensionName)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function onCareerActive()
|
|
||||||
local _, saveSlot = career_saveSystem.getCurrentSaveSlot()
|
|
||||||
local vehicleSaves_saveSlot = saveSlot .. "/career/vehicle_saves"
|
|
||||||
|
|
||||||
CreateDirectories(vehicleSaves_saveSlot)
|
|
||||||
CreateDirectories(vehicleSaves_temp)
|
|
||||||
|
|
||||||
LoadFiles(vehicleSaves_saveSlot)
|
|
||||||
end
|
|
||||||
|
|
||||||
M.queuedVehicleSaves = {}
|
|
||||||
|
|
||||||
M.SaveVehicle = SaveVehicle
|
|
||||||
M.LoadVehicle = LoadVehicle
|
|
||||||
M.FinishedLoading = FinishedLoading
|
|
||||||
|
|
||||||
M.TeleportVehicle = TeleportVehicle
|
|
||||||
|
|
||||||
M.SetFade = SetFade
|
|
||||||
|
|
||||||
M.CheckSavedAsync = CheckSavedAsync
|
|
||||||
|
|
||||||
M.EnqueueVehicleToSave = EnqueueVehicleToSave
|
|
||||||
M.DequeueVehicleToSave = DequeueVehicleToSave
|
|
||||||
|
|
||||||
M.onSaveCurrentSaveSlotAsyncStart = onSaveCurrentSaveSlotAsyncStart
|
|
||||||
M.onSaveCurrentSaveSlot = onSaveCurrentSaveSlot
|
|
||||||
M.onCareerActive = onCareerActive
|
|
||||||
|
|
||||||
return M
|
|
@ -15,14 +15,12 @@
|
|||||||
|
|
||||||
local M = {}
|
local M = {}
|
||||||
|
|
||||||
M.dependencies = { 'career_career' }
|
M.dependencies = { 'career_career', 'career_modules_payment', 'career_modules_playerAttributes' }
|
||||||
|
|
||||||
extensions.load("career_vehicleSaveSystem")
|
extensions.load("career_retrievedamaged")
|
||||||
extensions.load("career_vehicleRetrieval")
|
|
||||||
|
|
||||||
M.onInit = function()
|
M.onInit = function()
|
||||||
setExtensionUnloadMode(M, "manual")
|
setExtensionUnloadMode(M, "manual")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
return M
|
return M
|
||||||
|
Loading…
Reference in New Issue
Block a user