career_retrievedamaged/lua/ge/extensions/career/vehicleRetrieval.lua

91 lines
3.5 KiB
Lua

-- Copyright (C) 2025 snoutie
-- Authors: snoutie (copyright@achtarmig.org)
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published
-- by the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
-- You should have received a copy of the GNU Affero General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
local M = {}
M.dependencies = { 'career_modules_inventory', 'freeroam_facilities', "career_vehicleSaveSystem" }
local career_modules_inventory_removeVehicleObject
local vehicleObjectsToRemove = {}
local function spawnVehicle(inventoryId, callback)
if career_modules_inventory.getVehicleIdFromInventoryId(inventoryId) then
callback()
else
career_modules_inventory.spawnVehicle(inventoryId, nil, callback)
end
end
local function Retrieve(inventoryId)
extensions.core_jobsystem.create(
function(job)
spawnVehicle(inventoryId, function()
local veh = be:getObjectByID(career_modules_inventory.getVehicleIdFromInventoryId(inventoryId))
local location = { pos = veh:getPosition(), rot = quat(0, 0, 1, 0) * quat(veh:getRefNodeRotation()) }
local garage = career_modules_inventory.getClosestGarage(location.pos)
job.sleep(1)
career_vehicleSaveSystem.LoadVehicle(inventoryId)
freeroam_facilities.teleportToGarage(garage.id, veh, false)
end)
end
)
end
local function onComputerAddFunctions(menuData, computerFunctions)
if menuData.computerFacility.functions["vehicleInventory"] then
local favouriteVehicleId = career_modules_inventory.getFavoriteVehicle()
local computerFunctionData = {
id = "retrieve_damaged",
label = "Retrieve Favourite Damaged",
callback = function() Retrieve(favouriteVehicleId) end,
order = 1
}
local repairPermission = career_modules_permissions.getStatusForTag("vehicleRepair",
{ inventoryId = favouriteVehicleId })
if not repairPermission["allow"] then
computerFunctionData.disabled = true
computerFunctionData.reason = { type = "text", label = "Vehicle is being repaired." }
end
if menuData.tutorialPartShoppingActive or menuData.tutorialTuningActive then
computerFunctionData.disabled = true
computerFunctionData.reason = career_modules_computer.reasons.tutorialActive
end
computerFunctions.general[computerFunctionData.id] = computerFunctionData
end
end
local function RemoveVehicleObject(inventoryId)
table.insert(vehicleObjectsToRemove, inventoryId)
career_vehicleSaveSystem.QueueVehicleToSave(inventoryId)
career_vehicleSaveSystem.SaveVehicle(inventoryId)
career_vehicleSaveSystem.CheckSavedAsync(function()
career_modules_inventory_removeVehicleObject(inventoryId)
end)
end
local function onCareerActive()
career_modules_inventory_removeVehicleObject = career_modules_inventory.removeVehicleObject
career_modules_inventory.removeVehicleObject = RemoveVehicleObject
end
M.onComputerAddFunctions = onComputerAddFunctions
M.onCareerActive = onCareerActive
return M