liquid_physics/bucket.lua

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-- Copyright (C) 2025 snoutie
-- Authors: snoutie (copyright@achtarmig.org)
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published
-- by the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
-- You should have received a copy of the GNU Affero General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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local internal_bucket = {}
local wear_levels = {}
wear_levels[1] = 65535
wear_levels[2] = 57337
wear_levels[3] = 49146
wear_levels[4] = 40955
wear_levels[5] = 32764
wear_levels[6] = 24573
wear_levels[7] = 16382
wear_levels[8] = 8191
wear_levels[9] = 0
local base_mcl_buckets = core.get_modpath("mcl_buckets")
local base_default = core.get_modpath("default")
local function check_protection(pos, name, text)
if core.is_protected(pos, name) then
core.log("action", (name ~= "" and name or "A mod")
.. " tried to " .. text
.. " at protected position "
.. core.pos_to_string(pos)
.. " with a bucket")
core.record_protection_violation(pos, name)
return true
end
return false
end
function internal_bucket.get_wear(liquid_level)
return wear_levels[liquid_level + 1]
end
function internal_bucket.get_liquid_level(wear)
for i = 1, 9 do
if wear_levels[i] == wear then
return i - 1
end
end
end
local function set_bucket_item_liquid_level(item, liquid_level)
local meta = item:get_meta()
meta:set_string("description",
ItemStack(item:get_name()):get_description() .. " " .. liquid_level .. "/8")
item:set_wear(internal_bucket.get_wear(liquid_level))
end
local function mcl_get_pointed_thing(usr)
local start = usr:get_pos()
start.y = start.y + usr:get_properties().eye_height
local look_dir = usr:get_look_dir()
local _end = vector.add(start, vector.multiply(look_dir, 5))
local ray = core.raycast(start, _end, false, true)
for pointed_thing in ray do
local name = core.get_node(pointed_thing.under).name
local def = core.registered_nodes[name]
if not def or def.drawtype ~= "flowingliquid" then
return pointed_thing
end
end
end
local function get_bucket_name_empty()
if base_default then
return "bucket:bucket_empty"
elseif base_mcl_buckets then
return "mcl_buckets:bucket_empty"
end
return nil
end
local function get_bucket_name_filled(source_name)
if base_default then
return bucket.liquids[source_name].itemname
elseif base_mcl_buckets then
return mcl_buckets.liquids[source_name].bucketname
end
return nil
end
local function get_liquid_name(bucket_name)
if base_default then
for source, b in pairs(bucket.liquids) do
if b.itemname and b.itemname == bucket_name then
return b.source
end
end
elseif base_mcl_buckets then
-- TODO: How Should I handle this then...
return mcl_buckets.buckets[bucket_name].source_take[1]
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end
return nil
end
local function bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
pointed_thing.ref:punch(user, 1.0, { full_punch_interval = 1.0 }, nil)
return user:get_wielded_item()
elseif pointed_thing.type ~= "node" then
return
end
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local held_bucket_name = itemstack:get_name()
local is_bucket_filled = held_bucket_name ~= get_bucket_name_empty()
local bucket_contents = is_bucket_filled and get_liquid_name(held_bucket_name)
local bucket_fill_level = internal_bucket.get_liquid_level(itemstack:get_wear())
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local liquid = liquid_physics.get_liquid_at(pointed_thing.under)
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-- Bucket is filled and pointed at liquid is not registered
-- -> Don't scoop
if bucket_contents and liquid == nil then
return itemstack
end
-- Pointed at liquid is not registered
-- -> Scoop via fallback
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if liquid == nil then
return on_use_fallback(itemstack, user, pointed_thing)
end
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-- Bucket is filled and pointed at liquid is of different kind
-- -> Don't scoop
local liquid_source_name = liquid_physics.get_liquid_node_names(liquid.liquid_id)[8]
if bucket_contents and bucket_contents ~= liquid_source_name then
return itemstack
end
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local node = core.get_node(pointed_thing.under)
if check_protection(pointed_thing.under,
user:get_player_name(),
"take " .. node.name) then
return
end
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local bucket_name_filled = get_bucket_name_filled(liquid_source_name)
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-- Don't know how to handle
-- -> Fallback
if bucket_name_filled == nil then
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return on_use_fallback(itemstack, user, pointed_thing)
end
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local item_bucket = ItemStack(bucket_name_filled)
if not is_bucket_filled then
set_bucket_item_liquid_level(item_bucket, liquid.liquid_level)
local item_count = user:get_wielded_item():get_count()
if item_count > 1 then
local inv = user:get_inventory()
if inv:room_for_item("main", { name = bucket_name_filled }) then
inv:add_item("main", item_bucket)
else
local pos = user:getpos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, item_bucket)
end
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-- set to return empty buckets minus 1
item_bucket = ItemStack(get_bucket_name_empty() .. tostring(item_count - 1))
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end
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liquid_physics.set_liquid_at(pointed_thing.under, 0, 0)
return item_bucket
else
local give_amount = math.min(8 - bucket_fill_level, liquid.liquid_level)
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set_bucket_item_liquid_level(item_bucket, bucket_fill_level + give_amount)
liquid_physics.set_liquid_at(pointed_thing.under, liquid.liquid_id, liquid.liquid_level - give_amount)
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return item_bucket
end
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end
local function bucket_on_place(on_place_fallback, bucket_liquid_id, source_name, itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
local node = core.get_node(pointed_thing.under)
local node_def = core.registered_nodes[node.name]
if not node_def then
return itemstack
end
-- Call on_rightclick if the pointed node defines it
if node_def.on_rightclick and
not (user and user:is_player() and
user:get_player_control().sneak) then
return node_def.on_rightclick(
pointed_thing.under,
node, user,
itemstack)
end
-- Where to place the liquid at
local place_at_pos
if node_def.buildable_to then
place_at_pos = pointed_thing.under
else
place_at_pos = pointed_thing.above
node = core.get_node(place_at_pos)
local node_above_def = core.registered_nodes[node.name]
if not node_above_def or not node_above_def.buildable_to then
return itemstack
end
end
if check_protection(place_at_pos, user
and user:get_player_name()
or "", "place " .. source_name) then
return
end
local liquid_level = internal_bucket.get_liquid_level(itemstack:get_wear())
local liquid = liquid_physics.get_liquid_at(place_at_pos)
if liquid == nil then
if liquid_physics.set_liquid_at(place_at_pos, bucket_liquid_id, liquid_level) then
return ItemStack(get_bucket_name_empty())
end
return itemstack
end
if liquid.liquid_id == bucket_liquid_id then
local give_amount = math.min(8 - liquid.liquid_level, liquid_level)
if liquid_physics.set_liquid_at(place_at_pos, bucket_liquid_id, liquid.liquid_level + give_amount) then
if give_amount == liquid_level then
return ItemStack(get_bucket_name_empty())
end
set_bucket_item_liquid_level(itemstack, liquid_level - give_amount)
return itemstack
end
return itemstack
end
end
function internal_bucket.register_empty_bucket(bucket_name)
local bucket_tool = core.registered_items[bucket_name]
if base_default then
local on_use_fallback = bucket_tool.on_use
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core.override_item(bucket_name, {
on_use = function(itemstack, user, pointed_thing)
return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
end
}, nil)
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elseif base_mcl_buckets then
local on_use_fallback = bucket_tool.on_place
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if core.settings:get_bool("liquid_physics_voxelibre_enable_scooping_via_use", true) then
core.override_item(bucket_name, {
on_use = function(itemstack, user, pointed_thing)
return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
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end
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}, nil)
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end
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core.override_item(bucket_name, {
on_place = function(itemstack, user, pointed_thing)
local use_select_box = core.settings:get_bool("mcl_buckets_use_select_box", false)
if use_select_box == false then
-- TODO: Understand why this is nil
if user.get_pos == nil then
return itemstack
end
pointed_thing = mcl_get_pointed_thing(user)
end
return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
end
}, nil)
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end
end
function internal_bucket.register_filled_bucket(name)
local bucket_tool = core.registered_items[name]
local source_name = get_liquid_name(name)
if source_name == nil then
error("Liquid Physics: Could not register bucket. Liquid for bucket " .. name .. " was not found")
end
local bucket_liquid_id = liquid_physics.get_liquid_id(source_name)
if bucket_liquid_id == nil then
error("Liquid Physics: Could not register bucket. Liquid " ..
source_name .. " was not registered with liquid physics.")
end
if base_default then
local on_place_fallback = bucket_tool.on_place
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local on_use_fallback = bucket_tool.on_place
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core.override_item(name, {
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on_use = function(itemstack, user, pointed_thing)
return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
end,
on_place = function(itemstack, user, pointed_thing)
return bucket_on_place(on_place_fallback, bucket_liquid_id, source_name, itemstack, user, pointed_thing)
end,
wear_color = {
blend = "linear",
color_stops = {
[0.0] = "#ff0000",
[0.5] = "slateblue",
[1.0] = { r = 0, g = 255, b = 0, a = 150 },
}
},
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}, nil)
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core.register_tool(":" .. name, core.registered_items[name])
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elseif base_mcl_buckets then
local on_place_fallback = bucket_tool.on_place
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if core.settings:get_bool("liquid_physics_voxelibre_enable_scooping_via_use", true) then
local on_use_fallback = bucket_tool.on_use
core.override_item(name, {
on_use = function(itemstack, user, pointed_thing)
return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
end
}, nil)
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end
core.override_item(name, {
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on_place = function(itemstack, user, pointed_thing)
return bucket_on_place(on_place_fallback, bucket_liquid_id, source_name, itemstack, user, pointed_thing)
end,
wear_color = {
blend = "linear",
color_stops = {
[0.0] = "#ff0000",
[0.5] = "slateblue",
[1.0] = { r = 0, g = 255, b = 0, a = 150 },
}
},
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}, nil)
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core.register_tool(":" .. name, core.registered_items[name])
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end
end
return internal_bucket