Update API & Add Documentation

This commit is contained in:
snoutie 2025-01-06 22:18:15 +01:00
parent f0f9c5f2d4
commit 3ecba778ce
4 changed files with 259 additions and 150 deletions

79
api.lua
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@ -13,56 +13,53 @@
-- You should have received a copy of the GNU Affero General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
--Stores liquid_id and the corresponding liquid node names
liquid_physics.registered_liquids = {}
local modpath = core.get_modpath(core.get_current_modname())
local internal = dofile(modpath .. "/internal.lua")
--Stores all liquid node names and their corresponding liquid_id
local liquid_ids = {}
-- Returns liquid_id when node is a liquid, 0 when node is air
-- and nil when node is anything else
-- Note: 0 is not a valid ID
-- Returns liquid_id of the node or
-- nil when the node is not a liquid
-- @param node_name string Name of the node, e.g. "default:water_source"
-- @return number ID of the liquid
function liquid_physics.get_liquid_id(node_name)
if node_name == "air" then
return 0
end
return liquid_ids[node_name]
return internal.get_liquid_id(node_name)
end
--Returns name of liquid node. Note: if liquid_level == 0 then "air" will be returned
function liquid_physics.get_liquid_node_name(liquid_id, liquid_level)
if liquid_level == 0 then
return "air"
-- Returns the liquid of the position specified or
-- nil when the node is not a liquid
-- @param pos table Position of the Node
-- @return table Table with liquid_id and liquid_level
function liquid_physics.get_liquid_at(pos)
local lpn = internal.new_lpn(core.hash_node_position(pos), pos)
if not lpn.liquid_id then
return nil
end
return liquid_physics.registered_liquids[liquid_id][liquid_level + 1]
return { liquid_id = lpn.liquid_id, liquid_level = lpn.liquid_level }
end
--Returns the liquid level. If the node is air, 0 will be returned.
-- -1 will be returned for any other node
function liquid_physics.get_liquid_level(liquid_id, node_name)
if node_name == "air" then
return 0
-- Sets the liquid at the position specified
-- Returns true if the operation was successful
-- @param pos table Position of the Node
-- @param liquid_id number ID of the liquid
-- @param liquid_level number [0..8] Level of the liquid
-- @return bool Success
function liquid_physics.set_liquid_at(pos, liquid_id, liquid_level)
if liquid_level > 8 then
return false
end
if liquid_physics.registered_liquids[liquid_id] == nil then
error(liquid_id)
end
for i = 1, 9 do
if node_name == liquid_physics.registered_liquids[liquid_id][i] then
return i - 1
end
end
return -1
local lpn = internal.new_lpn(core.hash_node_position(pos), pos)
internal.set_lpn(liquid_id, lpn, liquid_level)
internal.add_node_to_check(pos)
return true
end
--@param namespace string Name of mod eg. default
--@param name string Name of former liquid source
-- Executing this function will override the liquid source specified.
-- Executing this function will override the nodes specified.
-- New liquid sources will be "liquid_physics:namespace_name_level_1" through 7
-- @param namespace string Name of mod e.g. "default"
-- @param source_name string Name of the liquid source, e.g. "water_source"
-- @param flowing_name string Name of the flowing liquid, e.g. "water_flowing"
function liquid_physics.register_liquid(namespace, source_name, flowing_name)
--Get next id
local id = table.getn(liquid_physics.registered_liquids) + 1
local id = table.getn(liquid_physics._registered_liquids) + 1
--Get source definition
local source_liquid_name = namespace .. ":" .. source_name
@ -89,7 +86,7 @@ function liquid_physics.register_liquid(namespace, source_name, flowing_name)
source_liquid_def.liquid_alternative_source = source_liquid_name
core.register_node(":" .. source_liquid_name, source_liquid_def)
liquid_ids[source_liquid_name] = id
liquid_physics._liquid_ids[source_liquid_name] = id
local liquids = {}
table.insert(liquids, "air")
@ -134,7 +131,7 @@ function liquid_physics.register_liquid(namespace, source_name, flowing_name)
}
core.register_node(node_name, level_def)
liquid_ids[node_name] = id
liquid_physics._liquid_ids[node_name] = id
table.insert(liquids, node_name)
end
@ -149,7 +146,7 @@ function liquid_physics.register_liquid(namespace, source_name, flowing_name)
flowing_liquid_def.liquid_alternative_source = source_liquid_name
core.register_node(":" .. flowing_liquid_name, flowing_liquid_def)
liquid_ids[flowing_liquid_name] = id
liquid_physics._liquid_ids[flowing_liquid_name] = id
liquid_physics.registered_liquids[id] = liquids
liquid_physics._registered_liquids[id] = liquids
end

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@ -17,6 +17,14 @@ local modpath = core.get_modpath(core.get_current_modname())
liquid_physics = {}
--INTERNAL USE ONLY - Stores all nodes which need to checked
liquid_physics._nodes_to_check = {}
--INTERNAL USE ONLY - Stores liquid_id and the corresponding liquid node names
liquid_physics._registered_liquids = {}
--INTERNAL USE ONLY - Stores all liquid node names and their corresponding liquid_id
liquid_physics._liquid_ids = {}
local internal = dofile(modpath .. "/internal.lua")
dofile(modpath .. "/api.lua")
if core.get_modpath("default") then
@ -29,4 +37,37 @@ if core.get_modpath("mcl_core") then
liquid_physics.register_liquid("mcl_core", "lava_source", "lava_flowing")
end
-- Remove "air" from registered_liquids for lbm and abm
local source_names = {}
for key, value in pairs(liquid_physics._registered_liquids) do
for i = 2, table.getn(value) do
table.insert(source_names, value[i])
end
end
core.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if internal.get_liquid_id(core.get_node(pos).name) ~= nil then
internal.add_node_to_check(pos)
end
end)
core.register_lbm {
name = "liquid_physics:update",
nodenames = source_names,
run_at_every_load = true,
action = function(pos, node, dtime_s)
internal.add_node_to_check(pos)
end,
}
core.register_abm({
nodenames = source_names,
neighbors = { "air" },
interval = 0.2,
chance = 0,
action = function(pos, node, active_object_count, active_object_count_wider)
internal.add_node_to_check(pos)
end
})
dofile(modpath .. "/physics.lua")

113
internal.lua Normal file
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@ -0,0 +1,113 @@
-- Copyright (C) 2025 snoutie
-- Authors: snoutie (copyright@achtarmig.org)
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Affero General Public License as published
-- by the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Affero General Public License for more details.
-- You should have received a copy of the GNU Affero General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
local internal = {}
-- Returns liquid_id when node is a liquid
-- 0 when node is air and
-- nil when node is anything else
-- Note: 0 is not a valid ID
-- @param node_name string The name of the node
-- @return number The ID of the liquid
function internal.get_liquid_id(node_name)
if node_name == "air" then
return 0
end
return liquid_physics._liquid_ids[node_name]
end
-- Returns name of liquid node or
-- "air" for a liquid level of 0
-- @param liquid_id number The ID of the liquid
-- @param liquid_level number The level of the liquid
-- @return string Name of the liquid node
function internal.get_liquid_node_name(liquid_id, liquid_level)
if liquid_level == 0 then
return "air"
end
return liquid_physics._registered_liquids[liquid_id][liquid_level + 1]
end
-- Returns the liquid level of the current node, where:
-- 0 will be returned for air and
-- -1 will be returned for non-liquids.
-- @param liquid_id number The ID of the liquid
-- @param node_name string The name of the node
-- @returns number Level of liquid
function internal.get_liquid_level(liquid_id, node_name)
if node_name == "air" then
return 0
end
if liquid_physics._registered_liquids[liquid_id] == nil then
error("Invalid liquid_id: " .. liquid_id)
end
for i = 1, 9 do
if node_name == liquid_physics._registered_liquids[liquid_id][i] then
return i - 1
end
end
return -1
end
-- Returns new Liquid Physics Node (LPN)
-- A LPN contains all necessary information for processing
-- A liquid_level of -1 or liquid_id of nil means, this node is not a liquid
-- @param hash string Hashed position of the node
-- @param pos table Position of the node
-- @return table LPN
function internal.new_lpn(hash, pos)
local node = core.get_node(pos)
local liquid_id = internal.get_liquid_id(node.name)
local liquid_level = -1
if liquid_id then
liquid_level = internal.get_liquid_level(liquid_id, node.name)
end
return {
hash = hash,
pos = pos,
node_name = node.name,
liquid_id = liquid_id,
init_liquid_level = liquid_level,
liquid_level = liquid_level,
}
end
-- Sets liquid_level and liquid_id of LPN
-- Change liquid_id for transmution
-- @param liquid_id number The new ID of the liquid
-- @param lpn table Liquid Physics Node
-- @param liquid_level number The new level of the liquid
function internal.set_lpn(liquid_id, lpn, liquid_level)
lpn.liquid_level = liquid_level
lpn.liquid_id = liquid_id
end
-- This node will be checked in the next cycle
-- @param pos table Position of the node
function internal.add_node_to_check(pos)
local h = core.hash_node_position(pos)
liquid_physics._nodes_to_check[h] = pos
end
-- This node will no longer be checked
-- @param pos table Position of the node
function internal.remove_node_to_check(pos)
local h = core.hash_node_position(pos)
liquid_physics._nodes_to_check[h] = nil
end
return internal

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@ -13,32 +13,23 @@
-- You should have received a copy of the GNU Affero General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
local modpath = core.get_modpath(core.get_current_modname())
local internal = dofile(modpath .. "/internal.lua")
-- A table of offsets for ease of use
local offsets = {
{ x = 0, z = 1, },
{ x = 0, z = -1, },
{ x = 1, z = 0, },
{ x = -1, z = 0, }
}
-- Store number of offsets for less calculations
local number_of_offsets = table.getn(offsets)
--Nodes which will be checked
local nodes_to_check = {}
--Adds node to check
local function add_node_to_check(pos)
local h = core.hash_node_position(pos)
nodes_to_check[h] = pos
end
--This node will no longer be checked
--
--"Freezes" node
local function remove_node_to_check(pos)
local h = core.hash_node_position(pos)
nodes_to_check[h] = nil
end
--Adds offset to pos
-- Adds offset to pos
-- @param pos table Position
-- @param offset table Offset
-- @return table Position with added offset
local function add_offset_to_pos(pos, offset)
return {
x = pos.x + offset.x,
@ -47,49 +38,35 @@ local function add_offset_to_pos(pos, offset)
}
end
--Returns new Liquid Physics Node (lpn)
--A LPN contains all necessary information for processing
--A liquid_level of -1 means, this node is not a liquid
local function new_lpn(h, pos)
local node = core.get_node(pos)
local liquid_id = liquid_physics.get_liquid_id(node.name)
local liquid_level = -1
if liquid_id then
liquid_level = liquid_physics.get_liquid_level(liquid_id, node.name)
end
return {
hash = h,
pos = pos,
node_name = node.name,
liquid_id = liquid_id,
init_liquid_level = liquid_level,
liquid_level = liquid_level,
}
end
--Sets liquid_level and liquid_id of LPN
--Allows for transmution
local function set_lpn(liquid_id, lpn, liquid_level)
lpn.liquid_level = liquid_level
lpn.liquid_id = liquid_id
end
--Reduce calls to Engine and reduce calculations of liquid_level
-- Get a LPN from either the buffer or create a new one
-- and add it to the buffer
-- @param b table Buffered LPN
-- @param pos table Positon of the node
-- @return table LPN
local function get_lpn_buffered(b, pos)
local h = core.hash_node_position(pos)
if b[h] ~= nil then
return b[h]
end
b[h] = new_lpn(h, pos)
b[h] = internal.new_lpn(h, pos)
return b[h]
end
--Checks if liquid_id of curr and lpn are the same. Also if the liquid_level is above -1
-- Checks if liquid_id of curr and lpn are the same.
-- Checks if the liquid_level is above -1
-- @param curr table The current LPN
-- @param lpn table The LPN to compare against
-- @return bool Is this LPN relevant
local function is_lpn_relevant(curr, lpn)
return lpn.liquid_level >= 0 and (lpn.liquid_level == 0 or curr.liquid_id == lpn.liquid_id)
end
--Gets all adjacent liquid nodes with the same liquid id, or air nodes
-- Gets all adjacent liquid nodes with the same liquid_id as curr
-- Gets all adjacent air nodes
-- @param b table Buffered LPN
-- @param curr table The current LPN
-- @return table Table of neighboring LPN
-- @return number Number of neighbors
local function get_valid_neighbors(b, curr)
local neighbors = {}
local number_of_neighbors = 0
@ -105,8 +82,11 @@ local function get_valid_neighbors(b, curr)
return neighbors, number_of_neighbors
end
--Gets neighbors of curr and calculates the pressure
--This function combines get_valid_neighbors and get_pressure_straight
-- Gets neighbors of curr and calculates the pressure
-- This function combines get_valid_neighbors and get_pressure_straight
-- @param b table Buffered LPN
-- @param curr table The current LPN
-- @return float Pressure of curr calculated from valid neighbors
local function get_valid_neigbor_pressure(b, curr)
local number_of_neighbors = 0
local total_liquid_level = curr.liquid_level
@ -123,6 +103,11 @@ local function get_valid_neigbor_pressure(b, curr)
end
-- Gets the pressure of curr from the neighbors given
-- @param b table Buffered LPN
-- @param neighbors table Table of neighboring LPN
-- @param number_of_neighbors number Number of neighbors
-- @param curr table The current LPN
-- @return float Pressure of curr calculated from neighbors
local function get_pressure_straight(b, neighbors, number_of_neighbors, curr)
local total_liquid_level = curr.liquid_level
@ -132,9 +117,12 @@ local function get_pressure_straight(b, neighbors, number_of_neighbors, curr)
return total_liquid_level / (number_of_neighbors + 1)
end
--Tries to move amount from "from" to "to"
--
--Returns amount moved
-- Tries to move amount from "from" to "to"
-- Actual amount moved may not be the same as "amount"
-- therefore the actual amount moved is returned
-- @param from table LPN from which amount is deducted
-- @param to table LPN to which amount is added
-- @return number Actual amount moved
local function try_move(from, to, amount)
if to.liquid_level >= 8 then
return 0
@ -142,8 +130,8 @@ local function try_move(from, to, amount)
local max_allowed = amount + 8 - (to.liquid_level + amount)
local max_allowed_clamped = math.min(max_allowed, amount, from.liquid_level)
set_lpn(from.liquid_id, from, from.liquid_level - max_allowed_clamped)
set_lpn(from.liquid_id, to, to.liquid_level + max_allowed_clamped)
internal.set_lpn(from.liquid_id, from, from.liquid_level - max_allowed_clamped)
internal.set_lpn(from.liquid_id, to, to.liquid_level + max_allowed_clamped)
if max_allowed_clamped ~= amount then
return max_allowed_clamped
@ -151,7 +139,9 @@ local function try_move(from, to, amount)
return amount
end
--Moves curr_pos
-- Calculates how to move curr_pos
-- @param b table Buffered LPN
-- @param curr_pos table Current position
local function move(b, curr_pos)
local curr_nbs
local curr_nnbs
@ -162,7 +152,7 @@ local function move(b, curr_pos)
local curr_lpn = get_lpn_buffered(b, curr_pos)
if curr_lpn.liquid_level <= 0 then
remove_node_to_check(curr_lpn.pos)
internal.remove_node_to_check(curr_lpn.pos)
return
end
@ -173,101 +163,69 @@ local function move(b, curr_pos)
if moved > 0 then
up_lpn = get_lpn_buffered(b, { x = curr_pos.x, y = curr_pos.y + 1, z = curr_pos.z })
if up_lpn.liquid_level >= 0 then
add_node_to_check(up_lpn.pos)
internal.add_node_to_check(up_lpn.pos)
end
add_node_to_check(down_lpn.pos)
internal.add_node_to_check(down_lpn.pos)
end
if moved == curr_lpn.liquid_level then
remove_node_to_check(curr_lpn.pos)
internal.remove_node_to_check(curr_lpn.pos)
for i = 1, curr_nnbs do
add_node_to_check(curr_nbs[i].pos)
internal.add_node_to_check(curr_nbs[i].pos)
end
return
end
end
--Every neighbor will be higher (except for air) so processing is done
-- Every neighbor will be higher (except for air) so processing is done
if curr_lpn.liquid_level <= 1 then
remove_node_to_check(curr_lpn.pos)
internal.remove_node_to_check(curr_lpn.pos)
return
end
local curr_prs = get_pressure_straight(b, curr_nbs, curr_nnbs, curr_lpn)
if curr_prs >= 4.8 then --4.8 == ((8*4/2)+8)/5 -> meaning maximum pressure, implies no way to move
remove_node_to_check(curr_lpn.pos)
internal.remove_node_to_check(curr_lpn.pos)
return
end
--TODO: Understand what is happening here and optimize
-- TODO: Understand what is happening here and optimize
local number_of_swaps = 0
for i = 1, curr_nnbs do
local next_lpn = curr_nbs[i]
local next_prs = get_valid_neigbor_pressure(b, next_lpn)
if curr_prs > next_prs and next_lpn.liquid_level < curr_lpn.liquid_level then
if try_move(curr_lpn, next_lpn, 1) > 0 then
add_node_to_check(next_lpn.pos)
add_node_to_check(get_lpn_buffered(b, { x = curr_pos.x, y = curr_pos.y + 1, z = curr_pos.z }).pos)
internal.add_node_to_check(next_lpn.pos)
internal.add_node_to_check(
get_lpn_buffered(b, { x = curr_pos.x, y = curr_pos.y + 1, z = curr_pos.z }).pos
)
number_of_swaps = number_of_swaps + 1
end
elseif curr_lpn.liquid_level < next_lpn.liquid_level then
add_node_to_check(next_lpn.pos)
internal.add_node_to_check(next_lpn.pos)
end
end
if number_of_swaps == 0 then
remove_node_to_check(curr_lpn.pos)
internal.remove_node_to_check(curr_lpn.pos)
end
end
--Get placed liquids
core.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if liquid_physics.get_liquid_id(core.get_node(pos).name) ~= nil then
add_node_to_check(pos)
end
end)
--Remove "air" from registered_liquids for lbm and abm
local source_names = {}
for key, value in pairs(liquid_physics.registered_liquids) do
for i = 2, table.getn(value) do
table.insert(source_names, value[i])
end
end
core.register_lbm {
name = "liquid_physics:update",
nodenames = source_names,
run_at_every_load = true,
action = function(pos, node, dtime_s)
add_node_to_check(pos)
end,
}
core.register_abm({
nodenames = source_names,
neighbors = { "air" },
interval = 0.2,
chance = 0,
action = function(pos, node, active_object_count, active_object_count_wider)
add_node_to_check(pos)
end
})
core.register_on_mapblocks_changed(function(modified_blocks, modified_blocks_count)
--Buffer
-- Buffered LPN
local b = {}
for hpos, pos in pairs(nodes_to_check) do
for hpos, pos in pairs(liquid_physics._nodes_to_check) do
if core.compare_block_status(pos, "active") then
move(b, pos)
else
remove_node_to_check(pos)
internal.remove_node_to_check(pos)
end
end
--Update only changed nodes from buffer
-- Update only changed nodes from buffer
for _, lpn in pairs(b) do
if lpn.init_liquid_level ~= lpn.liquid_level then
core.set_node(lpn.pos, { name = liquid_physics.get_liquid_node_name(lpn.liquid_id, lpn.liquid_level) })
core.set_node(lpn.pos, { name = internal.get_liquid_node_name(lpn.liquid_id, lpn.liquid_level) })
end
end
end)