Update API
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10
api.lua
10
api.lua
@ -21,7 +21,11 @@ local internal = dofile(modpath .. "/internal.lua")
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-- @param node_name string Name of the node, e.g. "default:water_source"
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-- @param node_name string Name of the node, e.g. "default:water_source"
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-- @return number ID of the liquid
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-- @return number ID of the liquid
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function liquid_physics.get_liquid_id(node_name)
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function liquid_physics.get_liquid_id(node_name)
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return internal.get_liquid_id(node_name)
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local id = internal.get_liquid_id(node_name)
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if id == 0 then
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return nil
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end
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return id
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end
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end
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-- Returns the liquid of the position specified or
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-- Returns the liquid of the position specified or
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@ -30,7 +34,7 @@ end
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-- @return table Table with liquid_id and liquid_level
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-- @return table Table with liquid_id and liquid_level
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function liquid_physics.get_liquid_at(pos)
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function liquid_physics.get_liquid_at(pos)
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local lpn = internal.new_lpn(core.hash_node_position(pos), pos)
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local lpn = internal.new_lpn(core.hash_node_position(pos), pos)
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if not lpn.liquid_id then
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if not lpn.liquid_id or lpn.liquid_id == 0 then
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return nil
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return nil
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end
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end
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return { liquid_id = lpn.liquid_id, liquid_level = lpn.liquid_level }
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return { liquid_id = lpn.liquid_id, liquid_level = lpn.liquid_level }
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@ -43,7 +47,7 @@ end
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-- @param liquid_level number [0..8] Level of the liquid
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-- @param liquid_level number [0..8] Level of the liquid
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-- @return bool Success
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-- @return bool Success
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function liquid_physics.set_liquid_at(pos, liquid_id, liquid_level)
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function liquid_physics.set_liquid_at(pos, liquid_id, liquid_level)
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if liquid_level > 8 then
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if liquid_level < 0 or liquid_level > 8 then
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return false
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return false
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end
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end
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local lpn = internal.new_lpn(core.hash_node_position(pos), pos)
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local lpn = internal.new_lpn(core.hash_node_position(pos), pos)
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