# Liquid Physics This Luanti mod adds physics to liquids. This mod is in early alpha. ## What NOT to expect - Proper water equalization and water pressure - Removing weeds and other wall mounted items - Interaction of different liquid types, e.g. lava and water - Ability to scoop up liquids with a level below 8 - Interaction with pistons or pipes - Perfect performance - Integration with any other mods - A smooth liquid surface - Viscosity for different liquid types ## What to expect - Water leveling for flat surfaces - Settling water - Multi-level liquids from 1 to 8 - Draining all oceans in a jiffy - Water duplication due to a [bug](https://github.com/minetest/minetest/issues/15647) in the Luanti Engine ## API - Other developers may chose to support this mod by using the API. ```lua --Example: Register default:water_source liquid_physics.register_liquid("default", "water_source", "water_flowing") --Example: Check if block underneath is liquid and then proceed to reduce its level local id_water = liquid_physics.get_liquid_id("default:water_source") local liquid = liquid_physics.get_liquid_at(pos) if liquid and liquid.liquid_id == id_water then liquid_physics.set_liquid_at(pos, id_water, liquid.liquid_level - 1) end ```