local internal_bucket = {} local wear_levels = {} wear_levels[1] = 65535 wear_levels[2] = 57337 wear_levels[3] = 49146 wear_levels[4] = 40955 wear_levels[5] = 32764 wear_levels[6] = 24573 wear_levels[7] = 16382 wear_levels[8] = 8191 wear_levels[9] = 0 local base_mcl_buckets = core.get_modpath("mcl_buckets") local base_default = core.get_modpath("default") local function check_protection(pos, name, text) if core.is_protected(pos, name) then core.log("action", (name ~= "" and name or "A mod") .. " tried to " .. text .. " at protected position " .. core.pos_to_string(pos) .. " with a bucket") core.record_protection_violation(pos, name) return true end return false end function internal_bucket.get_wear(liquid_level) return wear_levels[liquid_level + 1] end function internal_bucket.get_liquid_level(wear) for i = 1, 9 do if wear_levels[i] == wear then return i - 1 end end end local function set_bucket_item_liquid_level(item, liquid_level) local meta = item:get_meta() meta:set_string("description", ItemStack(item:get_name()):get_description() .. " " .. liquid_level .. "/8") item:set_wear(internal_bucket.get_wear(liquid_level)) end local function mcl_get_pointed_thing(usr) local start = usr:get_pos() start.y = start.y + usr:get_properties().eye_height local look_dir = usr:get_look_dir() local _end = vector.add(start, vector.multiply(look_dir, 5)) local ray = core.raycast(start, _end, false, true) for pointed_thing in ray do local name = core.get_node(pointed_thing.under).name local def = core.registered_nodes[name] if not def or def.drawtype ~= "flowingliquid" then return pointed_thing end end end local function get_bucket_name_empty() if base_default then return "bucket:bucket_empty" elseif base_mcl_buckets then return "mcl_buckets:bucket_empty" end return nil end local function get_bucket_name_filled(source_name) if base_default then return bucket.liquids[source_name].itemname elseif base_mcl_buckets then return mcl_buckets.liquids[source_name].bucketname end return nil end local function get_liquid_name(bucket_name) if base_default then for source, b in pairs(bucket.liquids) do if b.itemname and b.itemname == bucket_name then return b.source end end elseif base_mcl_buckets then return mcl_buckets.buckets[bucket_name].source_place end return nil end local function bucket_on_use(on_use_fallback, itemstack, user, pointed_thing) if pointed_thing.type == "object" then pointed_thing.ref:punch(user, 1.0, { full_punch_interval = 1.0 }, nil) return user:get_wielded_item() elseif pointed_thing.type ~= "node" then return end local liquid = liquid_physics.get_liquid_at(pointed_thing.under) if liquid == nil then return on_use_fallback(itemstack, user, pointed_thing) end local node = core.get_node(pointed_thing.under) if check_protection(pointed_thing.under, user:get_player_name(), "take " .. node.name) then return end local liquid_source = liquid_physics.get_liquid_node_names(liquid.liquid_id)[8] local bucket_name = get_bucket_name_filled(liquid_source) if bucket_name == nil then return on_use_fallback(itemstack, user, pointed_thing) end -- Filled Bucket local bucket_item = ItemStack(bucket_name) set_bucket_item_liquid_level(bucket_item, liquid.liquid_level) local return_item = bucket_item local item_count = user:get_wielded_item():get_count() if item_count > 1 then local inv = user:get_inventory() if inv:room_for_item("main", { name = bucket_name }) then inv:add_item("main", bucket_item) else local pos = user:getpos() pos.y = math.floor(pos.y + 0.5) core.add_item(pos, bucket_item) end -- set to return empty buckets minus 1 return_item = ItemStack(get_bucket_name_empty() .. tostring(item_count - 1)) end liquid_physics.set_liquid_at(pointed_thing.under, 0, 0) return return_item end local function bucket_on_place(on_place_fallback, bucket_liquid_id, source_name, itemstack, user, pointed_thing) -- Must be pointing to node if pointed_thing.type ~= "node" then return end local node = core.get_node(pointed_thing.under) local node_def = core.registered_nodes[node.name] if not node_def then return itemstack end -- Call on_rightclick if the pointed node defines it if node_def.on_rightclick and not (user and user:is_player() and user:get_player_control().sneak) then return node_def.on_rightclick( pointed_thing.under, node, user, itemstack) end -- Where to place the liquid at local place_at_pos if node_def.buildable_to then place_at_pos = pointed_thing.under else place_at_pos = pointed_thing.above node = core.get_node(place_at_pos) local node_above_def = core.registered_nodes[node.name] if not node_above_def or not node_above_def.buildable_to then return itemstack end end if check_protection(place_at_pos, user and user:get_player_name() or "", "place " .. source_name) then return end local liquid_level = internal_bucket.get_liquid_level(itemstack:get_wear()) local liquid = liquid_physics.get_liquid_at(place_at_pos) if liquid == nil then if liquid_physics.set_liquid_at(place_at_pos, bucket_liquid_id, liquid_level) then return ItemStack(get_bucket_name_empty()) end return itemstack end if liquid.liquid_id == bucket_liquid_id then local give_amount = math.min(8 - liquid.liquid_level, liquid_level) if liquid_physics.set_liquid_at(place_at_pos, bucket_liquid_id, liquid.liquid_level + give_amount) then if give_amount == liquid_level then return ItemStack(get_bucket_name_empty()) end set_bucket_item_liquid_level(itemstack, liquid_level - give_amount) return itemstack end return itemstack end end function internal_bucket.register_empty_bucket(bucket_name) local bucket_tool = core.registered_items[bucket_name] if base_default then local on_use_fallback = bucket_tool.on_use local on_use_wrapper = function(itemstack, user, pointed_thing) return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing) end core.override_item(bucket_name, { on_use = on_use_wrapper }, nil) elseif base_mcl_buckets then local on_use_fallback = bucket_tool.on_place local on_use_wrapper = function(itemstack, user, pointed_thing) local use_select_box = core.settings:get_bool("mcl_buckets_use_select_box", false) if use_select_box == false then -- TODO: Understand why this is nil if user.get_pos == nil then return itemstack end pointed_thing = mcl_get_pointed_thing(user) end return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing) end core.override_item(bucket_name, { on_place = on_use_wrapper }, nil) end end function internal_bucket.register_filled_bucket(name) local bucket_tool = core.registered_items[name] local source_name = get_liquid_name(name) if source_name == nil then error("Liquid Physics: Could not register bucket. Liquid for bucket " .. name .. " was not found") end local bucket_liquid_id = liquid_physics.get_liquid_id(source_name) if bucket_liquid_id == nil then error("Liquid Physics: Could not register bucket. Liquid " .. source_name .. " was not registered with liquid physics.") end if base_default then local on_place_fallback = bucket_tool.on_place local on_place_wrapper = function(itemstack, user, pointed_thing) return bucket_on_place(on_place_fallback, bucket_liquid_id, source_name, itemstack, user, pointed_thing) end core.override_item(name, { on_place = on_place_wrapper }, nil) elseif base_mcl_buckets then local on_place_fallback = bucket_tool.on_place local on_place_wrapper = function(itemstack, user, pointed_thing) return bucket_on_place(on_place_fallback, bucket_liquid_id, source_name, itemstack, user, pointed_thing) end core.override_item(name, { on_place = on_place_wrapper }, nil) end end return internal_bucket