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9 Commits
Author | SHA1 | Date | |
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c60873e80f | |||
1e606df0b4 | |||
6a021676b9 | |||
606a215f77 | |||
b6b2ba4672 | |||
ed7e26fb8a | |||
2d6c43e69f | |||
6c74c3de5c | |||
fa60ac48a2 |
15
README.md
15
README.md
@ -6,23 +6,23 @@ This mod is in early alpha.
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## What NOT to expect
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- Proper water equalization and water pressure
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- Removing weeds and other wall mounted items
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- Interaction of different liquid types, e.g. lava and water
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- Ability to scoop up liquids with a level below 8
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- Proper water equalization and water pressure *
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- Removing weeds and other wall mounted items *
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- Interaction of different liquid types, e.g. lava and water *
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- Interaction with pistons or pipes
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- Perfect performance
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- Integration with any other mods
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- Integration with any other mods *
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- A smooth liquid surface
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- Viscosity for different liquid types
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* to an extend
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## What to expect
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- Water leveling for flat surfaces
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- Settling water
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- Multi-level liquids from 1 to 8
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- Draining all oceans in a jiffy
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- Water duplication due to a [bug](https://github.com/minetest/minetest/issues/15647) in the Luanti Engine
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## API
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@ -31,6 +31,9 @@ This mod is in early alpha.
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--Example: Register default:water_source
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liquid_physics.register_liquid("default", "water_source", "water_flowing")
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--Example: Register bucket:bucket_water to scoop up liquids
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liquid_physics.register_bucket("bucket:bucket_water")
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--Example: Check if block underneath is liquid and then proceed to reduce its level
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local id_water = liquid_physics.get_liquid_id("default:water_source")
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local liquid = liquid_physics.get_liquid_at(pos)
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45
api.lua
45
api.lua
@ -15,6 +15,7 @@
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local modpath = core.get_modpath(core.get_current_modname())
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local internal = dofile(modpath .. "/internal.lua")
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local internal_bucket = dofile(modpath .. "/bucket.lua")
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-- Returns liquid_id of the node or
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-- nil when the node is not a liquid
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@ -40,6 +41,18 @@ function liquid_physics.get_liquid_at(pos)
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return { liquid_id = lpn.liquid_id, liquid_level = lpn.liquid_level }
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end
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-- Returns the node names for a liquid ordered by the corresponding liquid level
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-- Useful if you want to register an ABM or LBM
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-- @param liquid_id number ID of the liquid
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-- @return table Table of liquid node names for that id
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function liquid_physics.get_liquid_node_names(liquid_id)
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local nodes = {}
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for i = 2, 9 do
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table.insert(nodes, liquid_physics._registered_liquids[liquid_id][i])
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end
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return nodes
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end
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-- Sets the liquid at the position specified
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-- Returns true if the operation was successful
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-- @param pos table Position of the Node
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@ -52,10 +65,18 @@ function liquid_physics.set_liquid_at(pos, liquid_id, liquid_level)
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end
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local lpn = internal.new_lpn(core.hash_node_position(pos), pos)
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internal.set_lpn(liquid_id, lpn, liquid_level)
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internal.set_node(lpn)
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internal.add_node_to_check(pos)
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return true
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end
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-- This function will override the bucket provided to add the capapability
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-- of transporting liquids of factional size
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-- @param name string Name of the bucket, e.g. "bucket:bucket:water"
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function liquid_physics.register_bucket(name)
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internal_bucket.register_filled_bucket(name)
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end
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-- Executing this function will override the nodes specified.
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-- New liquid sources will be "liquid_physics:namespace_name_level_1" through 7
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-- @param namespace string Name of mod e.g. "default"
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@ -80,14 +101,12 @@ function liquid_physics.register_liquid(namespace, source_name, flowing_name)
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if flowing_liquid_def.liquidtype ~= "flowing" then
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error("Liquid Physics: " ..
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source_liquid_name .. " is of type " .. source_liquid_def.drawtype .. " and not of type source")
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source_liquid_name .. " is of type " .. source_liquid_def.drawtype .. " and not of type flowing")
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end
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--Overwrite source
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source_liquid_def.liquid_range = 0
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source_liquid_def.liquid_renewable = false
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source_liquid_def.liquid_alternative_flowing = source_liquid_name
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source_liquid_def.liquid_alternative_source = source_liquid_name
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source_liquid_def.groups.liquid_physics = 1
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core.register_node(":" .. source_liquid_name, source_liquid_def)
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liquid_physics._liquid_ids[source_liquid_name] = id
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@ -99,6 +118,7 @@ function liquid_physics.register_liquid(namespace, source_name, flowing_name)
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local node_name = "liquid_physics:" .. namespace .. "_" .. source_name .. "_level_" .. i
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local level_def = {
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name = node_name,
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description = source_liquid_def.description .. " Level " .. i,
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tiles = source_liquid_def.tiles,
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use_texture_alpha = source_liquid_def.use_texture_alpha,
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@ -134,7 +154,7 @@ function liquid_physics.register_liquid(namespace, source_name, flowing_name)
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sounds = source_liquid_def.sounds,
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}
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core.register_node(node_name, level_def)
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core.register_node(":" .. node_name, level_def)
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liquid_physics._liquid_ids[node_name] = id
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table.insert(liquids, node_name)
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@ -142,14 +162,13 @@ function liquid_physics.register_liquid(namespace, source_name, flowing_name)
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table.insert(liquids, source_liquid_name)
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--Finally, replace flowing, such that it behaves like a source
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flowing_liquid_def.liquidtype = "source"
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flowing_liquid_def.liquid_range = 0
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flowing_liquid_def.liquid_renewable = false
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flowing_liquid_def.liquid_alternative_flowing = source_liquid_name
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flowing_liquid_def.liquid_alternative_source = source_liquid_name
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core.register_node(":" .. flowing_liquid_name, flowing_liquid_def)
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-- Finally, stop flowing
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flowing_liquid_def.groups.liquid_physics = 1
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core.override_item(flowing_liquid_name, {
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liquid_range = 0,
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liquid_renewable = false,
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groups = flowing_liquid_def.groups
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}, nil)
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liquid_physics._liquid_ids[flowing_liquid_name] = id
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liquid_physics._registered_liquids[id] = liquids
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362
bucket.lua
Normal file
362
bucket.lua
Normal file
@ -0,0 +1,362 @@
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-- Copyright (C) 2025 snoutie
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-- Authors: snoutie (copyright@achtarmig.org)
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-- This program is free software: you can redistribute it and/or modify
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||||
-- it under the terms of the GNU Affero General Public License as published
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-- by the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Affero General Public License for more details.
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-- You should have received a copy of the GNU Affero General Public License
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-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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local internal_bucket = {}
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local wear_levels = {}
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wear_levels[1] = 65535
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wear_levels[2] = 57337
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wear_levels[3] = 49146
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wear_levels[4] = 40955
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wear_levels[5] = 32764
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wear_levels[6] = 24573
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wear_levels[7] = 16382
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wear_levels[8] = 8191
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wear_levels[9] = 0
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local base_mcl_buckets = core.get_modpath("mcl_buckets")
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local base_default = core.get_modpath("default")
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local function check_protection(pos, name, text)
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if core.is_protected(pos, name) then
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core.log("action", (name ~= "" and name or "A mod")
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.. " tried to " .. text
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.. " at protected position "
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.. core.pos_to_string(pos)
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.. " with a bucket")
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core.record_protection_violation(pos, name)
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return true
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end
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return false
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end
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function internal_bucket.get_wear(liquid_level)
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return wear_levels[liquid_level + 1]
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end
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function internal_bucket.get_liquid_level(wear)
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for i = 1, 9 do
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if wear_levels[i] == wear then
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return i - 1
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end
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end
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end
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local function set_bucket_item_liquid_level(item, liquid_level)
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local meta = item:get_meta()
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meta:set_string("description",
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ItemStack(item:get_name()):get_description() .. " " .. liquid_level .. "/8")
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item:set_wear(internal_bucket.get_wear(liquid_level))
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end
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local function mcl_get_pointed_thing(usr)
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local start = usr:get_pos()
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start.y = start.y + usr:get_properties().eye_height
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local look_dir = usr:get_look_dir()
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local _end = vector.add(start, vector.multiply(look_dir, 5))
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local ray = core.raycast(start, _end, false, true)
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for pointed_thing in ray do
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local name = core.get_node(pointed_thing.under).name
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local def = core.registered_nodes[name]
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if not def or def.drawtype ~= "flowingliquid" then
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return pointed_thing
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end
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end
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end
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local function get_bucket_name_empty()
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if base_default then
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return "bucket:bucket_empty"
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elseif base_mcl_buckets then
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return "mcl_buckets:bucket_empty"
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end
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return nil
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end
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local function get_bucket_name_filled(source_name)
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if base_default then
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return bucket.liquids[source_name].itemname
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elseif base_mcl_buckets then
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return mcl_buckets.liquids[source_name].bucketname
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end
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return nil
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end
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local function get_liquid_name(bucket_name)
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if base_default then
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for source, b in pairs(bucket.liquids) do
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if b.itemname and b.itemname == bucket_name then
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return b.source
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end
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end
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elseif base_mcl_buckets then
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-- TODO: How Should I handle this then...
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return mcl_buckets.buckets[bucket_name].source_take[1]
|
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end
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return nil
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end
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local function bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
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if pointed_thing.type == "object" then
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pointed_thing.ref:punch(user, 1.0, { full_punch_interval = 1.0 }, nil)
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return user:get_wielded_item()
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elseif pointed_thing.type ~= "node" then
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return
|
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end
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|
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local held_bucket_name = itemstack:get_name()
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local is_bucket_filled = held_bucket_name ~= get_bucket_name_empty()
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local bucket_contents = is_bucket_filled and get_liquid_name(held_bucket_name)
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local bucket_fill_level = internal_bucket.get_liquid_level(itemstack:get_wear())
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|
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local liquid = liquid_physics.get_liquid_at(pointed_thing.under)
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-- Bucket is filled and pointed at liquid is not registered
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-- -> Don't scoop
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if bucket_contents and liquid == nil then
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return itemstack
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end
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-- Pointed at liquid is not registered
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-- -> Scoop via fallback
|
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if liquid == nil then
|
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return on_use_fallback(itemstack, user, pointed_thing)
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end
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|
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-- Bucket is filled and pointed at liquid is of different kind
|
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-- -> Don't scoop
|
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local liquid_source_name = liquid_physics.get_liquid_node_names(liquid.liquid_id)[8]
|
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if bucket_contents and bucket_contents ~= liquid_source_name then
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return itemstack
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end
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|
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local node = core.get_node(pointed_thing.under)
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|
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if check_protection(pointed_thing.under,
|
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user:get_player_name(),
|
||||
"take " .. node.name) then
|
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return
|
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end
|
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|
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local bucket_name_filled = get_bucket_name_filled(liquid_source_name)
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|
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-- Don't know how to handle
|
||||
-- -> Fallback
|
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if bucket_name_filled == nil then
|
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return on_use_fallback(itemstack, user, pointed_thing)
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end
|
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|
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local item_bucket = ItemStack(bucket_name_filled)
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if not is_bucket_filled then
|
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set_bucket_item_liquid_level(item_bucket, liquid.liquid_level)
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|
||||
local item_count = user:get_wielded_item():get_count()
|
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if item_count > 1 then
|
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local inv = user:get_inventory()
|
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if inv:room_for_item("main", { name = bucket_name_filled }) then
|
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inv:add_item("main", item_bucket)
|
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else
|
||||
local pos = user:getpos()
|
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pos.y = math.floor(pos.y + 0.5)
|
||||
core.add_item(pos, item_bucket)
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end
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|
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-- set to return empty buckets minus 1
|
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item_bucket = ItemStack(get_bucket_name_empty() .. tostring(item_count - 1))
|
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end
|
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|
||||
liquid_physics.set_liquid_at(pointed_thing.under, 0, 0)
|
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return item_bucket
|
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else
|
||||
local give_amount = math.min(8 - bucket_fill_level, liquid.liquid_level)
|
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|
||||
set_bucket_item_liquid_level(item_bucket, bucket_fill_level + give_amount)
|
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liquid_physics.set_liquid_at(pointed_thing.under, liquid.liquid_id, liquid.liquid_level - give_amount)
|
||||
|
||||
return item_bucket
|
||||
end
|
||||
end
|
||||
|
||||
local function bucket_on_place(on_place_fallback, bucket_liquid_id, source_name, itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local node = core.get_node(pointed_thing.under)
|
||||
local node_def = core.registered_nodes[node.name]
|
||||
|
||||
if not node_def then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if node_def.on_rightclick and
|
||||
not (user and user:is_player() and
|
||||
user:get_player_control().sneak) then
|
||||
return node_def.on_rightclick(
|
||||
pointed_thing.under,
|
||||
node, user,
|
||||
itemstack)
|
||||
end
|
||||
|
||||
-- Where to place the liquid at
|
||||
local place_at_pos
|
||||
|
||||
if node_def.buildable_to then
|
||||
place_at_pos = pointed_thing.under
|
||||
else
|
||||
place_at_pos = pointed_thing.above
|
||||
|
||||
node = core.get_node(place_at_pos)
|
||||
|
||||
local node_above_def = core.registered_nodes[node.name]
|
||||
|
||||
if not node_above_def or not node_above_def.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if check_protection(place_at_pos, user
|
||||
and user:get_player_name()
|
||||
or "", "place " .. source_name) then
|
||||
return
|
||||
end
|
||||
|
||||
local liquid_level = internal_bucket.get_liquid_level(itemstack:get_wear())
|
||||
local liquid = liquid_physics.get_liquid_at(place_at_pos)
|
||||
|
||||
if liquid == nil then
|
||||
if liquid_physics.set_liquid_at(place_at_pos, bucket_liquid_id, liquid_level) then
|
||||
return ItemStack(get_bucket_name_empty())
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if liquid.liquid_id == bucket_liquid_id then
|
||||
local give_amount = math.min(8 - liquid.liquid_level, liquid_level)
|
||||
if liquid_physics.set_liquid_at(place_at_pos, bucket_liquid_id, liquid.liquid_level + give_amount) then
|
||||
if give_amount == liquid_level then
|
||||
return ItemStack(get_bucket_name_empty())
|
||||
end
|
||||
set_bucket_item_liquid_level(itemstack, liquid_level - give_amount)
|
||||
return itemstack
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
function internal_bucket.register_empty_bucket(bucket_name)
|
||||
local bucket_tool = core.registered_items[bucket_name]
|
||||
|
||||
if base_default then
|
||||
local on_use_fallback = bucket_tool.on_use
|
||||
core.override_item(bucket_name, {
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
|
||||
end
|
||||
}, nil)
|
||||
elseif base_mcl_buckets then
|
||||
local on_use_fallback = bucket_tool.on_place
|
||||
if core.settings:get_bool("liquid_physics_voxelibre_enable_scooping_via_use", true) then
|
||||
core.override_item(bucket_name, {
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
|
||||
end
|
||||
}, nil)
|
||||
end
|
||||
core.override_item(bucket_name, {
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
local use_select_box = core.settings:get_bool("mcl_buckets_use_select_box", false)
|
||||
if use_select_box == false then
|
||||
-- TODO: Understand why this is nil
|
||||
if user.get_pos == nil then
|
||||
return itemstack
|
||||
end
|
||||
pointed_thing = mcl_get_pointed_thing(user)
|
||||
end
|
||||
return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
|
||||
end
|
||||
}, nil)
|
||||
end
|
||||
end
|
||||
|
||||
function internal_bucket.register_filled_bucket(name)
|
||||
local bucket_tool = core.registered_items[name]
|
||||
|
||||
local source_name = get_liquid_name(name)
|
||||
if source_name == nil then
|
||||
error("Liquid Physics: Could not register bucket. Liquid for bucket " .. name .. " was not found")
|
||||
end
|
||||
local bucket_liquid_id = liquid_physics.get_liquid_id(source_name)
|
||||
if bucket_liquid_id == nil then
|
||||
error("Liquid Physics: Could not register bucket. Liquid " ..
|
||||
source_name .. " was not registered with liquid physics.")
|
||||
end
|
||||
|
||||
if base_default then
|
||||
local on_place_fallback = bucket_tool.on_place
|
||||
local on_use_fallback = bucket_tool.on_place
|
||||
core.override_item(name, {
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
|
||||
end,
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
return bucket_on_place(on_place_fallback, bucket_liquid_id, source_name, itemstack, user, pointed_thing)
|
||||
end,
|
||||
wear_color = {
|
||||
blend = "linear",
|
||||
color_stops = {
|
||||
[0.0] = "#ff0000",
|
||||
[0.5] = "slateblue",
|
||||
[1.0] = { r = 0, g = 255, b = 0, a = 150 },
|
||||
}
|
||||
},
|
||||
}, nil)
|
||||
|
||||
core.register_tool(":" .. name, core.registered_items[name])
|
||||
elseif base_mcl_buckets then
|
||||
local on_place_fallback = bucket_tool.on_place
|
||||
if core.settings:get_bool("liquid_physics_voxelibre_enable_scooping_via_use", true) then
|
||||
local on_use_fallback = bucket_tool.on_use
|
||||
core.override_item(name, {
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return bucket_on_use(on_use_fallback, itemstack, user, pointed_thing)
|
||||
end
|
||||
}, nil)
|
||||
end
|
||||
core.override_item(name, {
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
return bucket_on_place(on_place_fallback, bucket_liquid_id, source_name, itemstack, user, pointed_thing)
|
||||
end,
|
||||
wear_color = {
|
||||
blend = "linear",
|
||||
color_stops = {
|
||||
[0.0] = "#ff0000",
|
||||
[0.5] = "slateblue",
|
||||
[1.0] = { r = 0, g = 255, b = 0, a = 150 },
|
||||
}
|
||||
},
|
||||
}, nil)
|
||||
|
||||
core.register_tool(":" .. name, core.registered_items[name])
|
||||
end
|
||||
end
|
||||
|
||||
return internal_bucket
|
30
game/default.lua
Normal file
30
game/default.lua
Normal file
@ -0,0 +1,30 @@
|
||||
-- Copyright (C) 2025 snoutie
|
||||
-- Authors: snoutie (copyright@achtarmig.org)
|
||||
-- This program is free software: you can redistribute it and/or modify
|
||||
-- it under the terms of the GNU Affero General Public License as published
|
||||
-- by the Free Software Foundation, either version 3 of the License, or
|
||||
-- (at your option) any later version.
|
||||
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
-- GNU Affero General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU Affero General Public License
|
||||
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
local modpath = core.get_modpath(core.get_current_modname())
|
||||
local internal_bucket = dofile(modpath .. "/bucket.lua")
|
||||
|
||||
internal_bucket.register_empty_bucket("bucket:bucket_empty")
|
||||
|
||||
-- Settings
|
||||
|
||||
if core.settings:get_bool("liquid_physics_enable_water_physics", true) then
|
||||
liquid_physics.register_liquid("default", "water_source", "water_flowing")
|
||||
internal_bucket.register_filled_bucket("bucket:bucket_water")
|
||||
end
|
||||
if core.settings:get_bool("liquid_physics_enable_lava_physics", true) then
|
||||
liquid_physics.register_liquid("default", "lava_source", "lava_flowing")
|
||||
internal_bucket.register_filled_bucket("bucket:bucket_lava")
|
||||
end
|
30
game/voxelibre.lua
Normal file
30
game/voxelibre.lua
Normal file
@ -0,0 +1,30 @@
|
||||
-- Copyright (C) 2025 snoutie
|
||||
-- Authors: snoutie (copyright@achtarmig.org)
|
||||
-- This program is free software: you can redistribute it and/or modify
|
||||
-- it under the terms of the GNU Affero General Public License as published
|
||||
-- by the Free Software Foundation, either version 3 of the License, or
|
||||
-- (at your option) any later version.
|
||||
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
-- GNU Affero General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU Affero General Public License
|
||||
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
local modpath = core.get_modpath(core.get_current_modname())
|
||||
local internal_bucket = dofile(modpath .. "/bucket.lua")
|
||||
|
||||
internal_bucket.register_empty_bucket("mcl_buckets:bucket_empty")
|
||||
|
||||
-- Settings
|
||||
|
||||
if core.settings:get_bool("liquid_physics_enable_water_physics", true) then
|
||||
liquid_physics.register_liquid("mcl_core", "water_source", "water_flowing")
|
||||
internal_bucket.register_filled_bucket("mcl_buckets:bucket_water")
|
||||
end
|
||||
if core.settings:get_bool("liquid_physics_enable_lava_physics", true) then
|
||||
liquid_physics.register_liquid("mcl_core", "lava_source", "lava_flowing")
|
||||
internal_bucket.register_filled_bucket("mcl_buckets:bucket_lava")
|
||||
end
|
31
init.lua
31
init.lua
@ -17,32 +17,23 @@ local modpath = core.get_modpath(core.get_current_modname())
|
||||
|
||||
liquid_physics = {}
|
||||
|
||||
--INTERNAL USE ONLY - Stores all nodes which need to checked
|
||||
-- INTERNAL USE ONLY - Stores all nodes which need to checked
|
||||
liquid_physics._nodes_to_check = {}
|
||||
--INTERNAL USE ONLY - Stores liquid_id and the corresponding liquid node names
|
||||
-- INTERNAL USE ONLY - Stores liquid_id and the corresponding liquid node names
|
||||
liquid_physics._registered_liquids = {}
|
||||
--INTERNAL USE ONLY - Stores all liquid node names and their corresponding liquid_id
|
||||
-- INTERNAL USE ONLY - Stores all liquid node names and their corresponding liquid_id
|
||||
liquid_physics._liquid_ids = {}
|
||||
|
||||
local internal = dofile(modpath .. "/internal.lua")
|
||||
|
||||
dofile(modpath .. "/api.lua")
|
||||
|
||||
if core.get_modpath("default") then
|
||||
liquid_physics.register_liquid("default", "water_source", "water_flowing")
|
||||
liquid_physics.register_liquid("default", "lava_source", "lava_flowing")
|
||||
end
|
||||
|
||||
if core.get_modpath("mcl_core") then
|
||||
liquid_physics.register_liquid("mcl_core", "water_source", "water_flowing")
|
||||
liquid_physics.register_liquid("mcl_core", "lava_source", "lava_flowing")
|
||||
end
|
||||
|
||||
-- Remove "air" from registered_liquids for lbm and abm
|
||||
local source_names = {}
|
||||
for key, value in pairs(liquid_physics._registered_liquids) do
|
||||
for i = 2, table.getn(value) do
|
||||
table.insert(source_names, value[i])
|
||||
end
|
||||
dofile(modpath .. "/game/default.lua")
|
||||
elseif core.get_modpath("mcl_core") then
|
||||
dofile(modpath .. "/game/voxelibre.lua")
|
||||
else
|
||||
error("Liquid Physics only supports VoxeLibre or Minetest")
|
||||
end
|
||||
|
||||
core.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
|
||||
@ -53,7 +44,7 @@ end)
|
||||
|
||||
core.register_lbm {
|
||||
name = "liquid_physics:update",
|
||||
nodenames = source_names,
|
||||
nodenames = "group:liquid_physics",
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node, dtime_s)
|
||||
internal.add_node_to_check(pos)
|
||||
@ -61,7 +52,7 @@ core.register_lbm {
|
||||
}
|
||||
|
||||
core.register_abm({
|
||||
nodenames = source_names,
|
||||
nodenames = "group:liquid_physics",
|
||||
neighbors = { "air" },
|
||||
interval = 0.2,
|
||||
chance = 0,
|
||||
|
@ -96,6 +96,12 @@ function internal.set_lpn(liquid_id, lpn, liquid_level)
|
||||
lpn.liquid_id = liquid_id
|
||||
end
|
||||
|
||||
-- Sets liquid node from LPN
|
||||
-- @param lpn table Liquid Physics Node
|
||||
function internal.set_node(lpn)
|
||||
core.set_node(lpn.pos, { name = internal.get_liquid_node_name(lpn.liquid_id, lpn.liquid_level) })
|
||||
end
|
||||
|
||||
-- This node will be checked in the next cycle
|
||||
-- @param pos table Position of the node
|
||||
function internal.add_node_to_check(pos)
|
||||
|
2
mod.conf
2
mod.conf
@ -1,6 +1,6 @@
|
||||
name = liquid_physics
|
||||
depends =
|
||||
optional_depends = default, mcl_core
|
||||
optional_depends = default, mcl_core, bucket, mcl_buckets
|
||||
author = snoutie
|
||||
description = Adds physics to liquids
|
||||
title = Liquid Physics
|
||||
|
@ -225,7 +225,7 @@ core.register_on_mapblocks_changed(function(modified_blocks, modified_blocks_cou
|
||||
-- Update only changed nodes from buffer
|
||||
for _, lpn in pairs(b) do
|
||||
if lpn.init_liquid_level ~= lpn.liquid_level then
|
||||
core.set_node(lpn.pos, { name = internal.get_liquid_node_name(lpn.liquid_id, lpn.liquid_level) })
|
||||
internal.set_node(lpn)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
3
settingtypes.txt
Normal file
3
settingtypes.txt
Normal file
@ -0,0 +1,3 @@
|
||||
liquid_physics_enable_water_physics (Enable Physics For Water) bool true
|
||||
liquid_physics_enable_lava_physics (Enable Physics For Lava) bool true
|
||||
liquid_physics_voxelibre_enable_scooping_via_use (VoxeLibre: Enable Scooping Via Use/Punch) bool true
|
Loading…
Reference in New Issue
Block a user