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2 Commits
feature-re
...
feature-sm
| Author | SHA1 | Date | |
|---|---|---|---|
| 1dd3ddd35c | |||
| f926fdc493 |
136
api.lua
136
api.lua
@@ -105,61 +105,103 @@ function liquid_physics.register_liquid(namespace, source_name, flowing_name)
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end
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--Overwrite source
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source_liquid_def.liquid_range = 0
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-- source_liquid_def.liquid_range = 0
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source_liquid_def.groups.liquid_physics = 1
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core.register_node(":" .. source_liquid_name, source_liquid_def)
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-- core.register_node(":" .. source_liquid_name, {
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-- description = source_liquid_def.description,
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-- paramtype2 = "flowingliquid",
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-- drawtype = "flowingliquid", -- Used by drawtype = "flowingliquid"
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-- liquidtype = "", -- Flowing not needed here since condition is already met?
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-- tiles = source_liquid_def.tiles, -- As needed by drawtype - copy from water
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-- special_tiles = source_liquid_def.tiles,
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-- use_texture_alpha = true,
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-- liquid_renewable = false, -- Disallow any kind of spreading
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-- liquid_range = 2,
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-- buildable_to = true, -- For liquid_alternative_source = "test_water:test",
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-- liquid_alternative_flowing = source_liquid_name, -- As requested in documentation
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-- liquid_move_physics = true,
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-- walkable = false,
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-- })
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core.override_item(source_liquid_name, {
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paramtype2 = "flowingliquid",
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drawtype = "flowingliquid",
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liquidtype = "",
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liquid_renewable = false,
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liquid_range = 2,
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liquid_alternative_source = "",
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liquid_alternative_flowing = source_liquid_name,
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liquid_move_physics = true,
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special_tiles = source_liquid_def.tiles,
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groups = source_liquid_def.groups,
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pointable = true,
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}, nil)
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-- core.register_node(":" .. source_liquid_name, source_liquid_def)
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liquid_physics._liquid_ids[source_liquid_name] = id
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local liquids = {}
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table.insert(liquids, "air")
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for i = 1, 7 do
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local node_name = "liquid_physics:" .. namespace .. "_" .. source_name .. "_level_" .. i
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local level_def = {
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name = node_name,
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description = source_liquid_def.description .. " Level " .. i,
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tiles = source_liquid_def.tiles,
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use_texture_alpha = source_liquid_def.use_texture_alpha,
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paramtype = source_liquid_def.paramtype,
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walkable = source_liquid_def.walkable,
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pointable = source_liquid_def.pointable,
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diggable = source_liquid_def.diggable,
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buildable_to = source_liquid_def.buildable_to,
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is_ground_content = source_liquid_def.is_ground_content,
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drawtype = "nodebox",
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drop = source_liquid_def.drop,
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drowning = source_liquid_def.drowning,
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liquidtype = "source",
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liquid_alternative_flowing = node_name,
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liquid_alternative_source = node_name,
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liquid_range = 0,
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liquid_viscosity = source_liquid_def.liquid_viscosity,
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liquid_renewable = false,
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waving = source_liquid_def.waving,
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color = source_liquid_def.color,
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.5, -0.5, -0.5, 0.5, -0.375 + (0.125 * (i - 1)), 0.5 },
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},
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},
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collision_box = {
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type = "fixed",
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fixed = { { -0.5, -0.5, -0.5, 0.5, -0.375 + (0.125 * (i - 1)), 0.5 }, },
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},
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post_effect_color = source_liquid_def.post_effect_color,
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groups = source_liquid_def.groups,
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sounds = source_liquid_def.sounds,
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}
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core.register_node(":" .. node_name, level_def)
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liquid_physics._liquid_ids[node_name] = id
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table.insert(liquids, node_name)
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liquid_physics._liquid_ids[source_liquid_name] = id
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table.insert(liquids, source_liquid_name)
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end
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-- for i = 1, 7 do
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-- local node_name = "liquid_physics:" .. namespace .. "_" .. source_name .. "_level_" .. i
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-- local level_def = {
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-- name = node_name,
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-- description = source_liquid_def.description .. " Level " .. i,
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-- tiles = source_liquid_def.tiles,
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-- use_texture_alpha = source_liquid_def.use_texture_alpha,
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-- paramtype = source_liquid_def.paramtype,
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-- walkable = source_liquid_def.walkable,
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-- pointable = source_liquid_def.pointable,
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-- diggable = source_liquid_def.diggable,
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-- buildable_to = source_liquid_def.buildable_to,
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-- is_ground_content = source_liquid_def.is_ground_content,
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-- drawtype = "nodebox",
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-- drop = source_liquid_def.drop,
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-- drowning = source_liquid_def.drowning,
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-- liquidtype = "source",
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-- liquid_alternative_flowing = node_name,
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-- liquid_alternative_source = node_name,
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-- liquid_range = 0,
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-- liquid_viscosity = source_liquid_def.liquid_viscosity,
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-- liquid_renewable = false,
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-- waving = source_liquid_def.waving,
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-- color = source_liquid_def.color,
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-- node_box = {
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-- type = "fixed",
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-- fixed = {
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-- { -0.5, -0.5, -0.5, 0.5, -0.375 + (0.125 * (i - 1)), 0.5 },
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-- },
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-- },
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-- collision_box = {
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-- type = "fixed",
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-- fixed = { { -0.5, -0.5, -0.5, 0.5, -0.375 + (0.125 * (i - 1)), 0.5 }, },
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-- },
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-- post_effect_color = source_liquid_def.post_effect_color,
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-- groups = source_liquid_def.groups,
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-- sounds = source_liquid_def.sounds,
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-- }
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-- core.register_node(":" .. node_name, level_def)
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-- liquid_physics._liquid_ids[node_name] = id
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-- table.insert(liquids, node_name)
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-- end
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table.insert(liquids, source_liquid_name)
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-- Finally, stop flowing
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@@ -167,7 +209,9 @@ function liquid_physics.register_liquid(namespace, source_name, flowing_name)
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core.override_item(flowing_liquid_name, {
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liquid_range = 0,
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liquid_renewable = false,
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groups = flowing_liquid_def.groups
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liquid_alternative_source = "",
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liquid_alternative_flowing = "",
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groups = flowing_liquid_def.groups,
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}, nil)
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liquid_physics._liquid_ids[flowing_liquid_name] = id
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52
init.lua
52
init.lua
@@ -37,40 +37,28 @@ else
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end
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core.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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--core.chat_send_all("Placed AT: " .. dump(pos) .. "___")
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-- if internal.get_liquid_id(core.get_node(pos).name) ~= nil then
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-- internal.add_node_to_check(pos)
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-- end
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if internal.get_liquid_id(core.get_node(pos).name) ~= nil then
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internal.add_node_to_check(pos)
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end
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end)
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-- core.register_lbm {
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-- name = "liquid_physics:update",
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-- nodenames = "group:liquid_physics",
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-- run_at_every_load = true,
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-- action = function(pos, node, dtime_s)
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-- --internal.add_node_to_check(pos)
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-- core.set_node(pos, { name = "air" })
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-- end,
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-- }
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core.register_lbm {
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name = "liquid_physics:update",
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nodenames = "group:liquid_physics",
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run_at_every_load = true,
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action = function(pos, node, dtime_s)
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internal.add_node_to_check(pos)
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end,
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}
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-- core.register_lbm {
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-- name = "liquid_physics:update",
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-- nodenames = "group:liquid_physics",
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-- run_at_every_load = true,
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-- action = function(pos, node, dtime_s)
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-- --internal.add_node_to_check(pos)
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-- core.set_node(pos, { name = "air" })
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-- end,
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-- }
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-- core.register_abm({
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-- nodenames = "group:liquid_physics",
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-- neighbors = { "air" },
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-- interval = 0.2,
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-- chance = 0,
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-- action = function(pos, node, active_object_count, active_object_count_wider)
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-- --internal.add_node_to_check(pos)
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-- end
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-- })
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core.register_abm({
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nodenames = "group:liquid_physics",
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neighbors = { "air" },
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interval = 0.2,
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chance = 0,
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action = function(pos, node, active_object_count, active_object_count_wider)
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internal.add_node_to_check(pos)
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end
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})
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dofile(modpath .. "/physics.lua")
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15
internal.lua
15
internal.lua
@@ -74,7 +74,13 @@ function internal.new_lpn(hash, pos)
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local liquid_id = internal.get_liquid_id(node.name)
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local liquid_level = -1
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if liquid_id then
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liquid_level = internal.get_liquid_level(liquid_id, node.name)
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local node_level = core.get_node_level(pos)
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if liquid_id == 0 then
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node_level = 0
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elseif node_level == 0 and node.name == liquid_physics.get_liquid_node_names(liquid_id)[8] then
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node_level = 8
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end
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liquid_level = node_level --internal.get_liquid_level(liquid_id, node.name)
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end
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return {
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hash = hash,
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@@ -83,9 +89,6 @@ function internal.new_lpn(hash, pos)
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liquid_id = liquid_id,
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init_liquid_level = liquid_level,
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liquid_level = liquid_level,
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density = 0,
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gradient = { x = 0, y = 0, z = 0 },
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neighbors = {},
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}
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end
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@@ -103,14 +106,14 @@ end
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-- @param lpn table Liquid Physics Node
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function internal.set_node(lpn)
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core.set_node(lpn.pos, { name = internal.get_liquid_node_name(lpn.liquid_id, lpn.liquid_level) })
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core.set_node_level(lpn.pos, lpn.liquid_level)
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end
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-- This node will be checked in the next cycle
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-- @param pos table Position of the node
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function internal.add_node_to_check(pos)
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local h = core.hash_node_position(pos)
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local lpn = internal.new_lpn(h, pos)
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liquid_physics._nodes_to_check[h] = lpn
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liquid_physics._nodes_to_check[h] = pos
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end
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-- This node will no longer be checked
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421
physics.lua
421
physics.lua
@@ -17,30 +17,12 @@ local modpath = core.get_modpath(core.get_current_modname())
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local internal = dofile(modpath .. "/internal.lua")
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-- A table of offsets for ease of use
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local offsets = {}
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-- local offsets = {
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-- { x = 0, z = 0, y = 0, d = 0 },
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-- { x = 0, z = 1, y = 0, d = 1 },
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-- { x = 0, z = -1, y = 0, d = 1 },
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-- { x = 1, z = 0, y = 0, d = 1 },
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-- { x = -1, z = 0, y = 0, d = 1 },
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-- }
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for x = -1, 1 do
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for y = -1, 1 do
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for z = -1, 1 do
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local d = math.abs(x) + math.abs(y) + math.abs(z)
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table.insert(offsets, {
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x = x, -- X Offset
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y = y, -- Y Offset
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z = z, -- Z Offset
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d = d -- Distance to 0 / 0 / 0
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})
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end
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end
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end
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local offsets = {
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{ x = 0, z = 1, },
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{ x = 0, z = -1, },
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{ x = 1, z = 0, },
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{ x = -1, z = 0, }
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}
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-- Store number of offsets for less calculations
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local number_of_offsets = table.getn(offsets)
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@@ -51,8 +33,8 @@ local number_of_offsets = table.getn(offsets)
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local function add_offset_to_pos(pos, offset)
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return {
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x = pos.x + offset.x,
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y = pos.y + offset.y,
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z = pos.z + offset.z,
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y = pos.y
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}
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end
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@@ -70,16 +52,6 @@ local function get_lpn_buffered(b, pos)
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return b[h]
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end
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local function round_away_from_zero(value)
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if value == 0 then
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return 0
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end
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if value > 0 then
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return math.ceil(value)
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end
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return math.floor(value) -- Let's hope math floor is optimized for zero
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end
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-- Checks if liquid_id of curr and lpn are the same.
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-- Checks if the liquid_level is above -1
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-- @param curr table The current LPN
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@@ -89,203 +61,25 @@ local function is_lpn_relevant(curr, lpn)
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return lpn.liquid_level >= 0 and (lpn.liquid_level == 0 or curr.liquid_id == lpn.liquid_id)
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end
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-- local function get_gradient(base, compare, opp)
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-- local compare_copy = compare
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-- if compare_copy < 0 then compare_copy = 0 end
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-- return math.ceil(((opp + base) - compare_copy * 2) / 8)
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-- end
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-- Gets all adjacent liquid nodes with the same liquid_id as curr
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-- Gets all adjacent air nodes
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-- @param b table Buffered LPN
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-- @param curr table The current LPN
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-- @return table Table of neighboring LPN
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-- @return number Number of neighbors
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local function get_all_neighbors_pressure(b, curr)
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local function get_valid_neighbors(b, curr)
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local neighbors = {}
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local no_of_h_neighbors = 0
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local no_of_v_neighbors = 0
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local number_of_neighbors = 0
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for i = 1, number_of_offsets do
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local current_offset = offsets[i]
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local pos = add_offset_to_pos(curr.pos, current_offset)
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local pos = add_offset_to_pos(curr.pos, offsets[i])
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local lpn = get_lpn_buffered(b, pos)
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--if is_lpn_relevant(curr, lpn) then
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local o_off = {}
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if i % 2 == 0 then
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o_off = offsets[i - 1]
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else
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o_off = offsets[i + 1]
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end
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local o_pos = add_offset_to_pos(curr.pos, o_off)
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local o_lpn = get_lpn_buffered(b, o_pos)
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local g = current_offset.g + get_gradient(curr.liquid_level, lpn.liquid_level, o_lpn.liquid_level)
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if g ~= 0 then
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if i < 5 then
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no_of_h_neighbors = no_of_h_neighbors + 1
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else
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no_of_v_neighbors = no_of_v_neighbors + 1
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end
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end
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table.insert(neighbors, { lpn = lpn, g = g })
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--end
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end
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return neighbors, no_of_h_neighbors, no_of_v_neighbors
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end
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local function get_pressure_gradient(b, lpn)
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local number_of_directions = 0
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lpn.neighbors = get_all_neighbors_pressure(b, lpn)
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lpn.pressure_gradient = internal.get_inital_pressure_gradient()
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local i = 1
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for _, g in pairs(lpn.pressure_gradient) do
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g = g + get_gradient(lpn.liquid_level, lpn.neighbors[i].liquid_level)
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i = i + 1
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if g ~= 0 then
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number_of_directions = number_of_directions + 1
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if is_lpn_relevant(curr, lpn) then
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number_of_neighbors = number_of_neighbors + 1
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table.insert(neighbors, math.random(number_of_neighbors, 1), lpn)
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end
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end
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return number_of_directions
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end
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local function get_density_influence(r, d)
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local vol = math.pi * (r ^ 8) / 4
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local v = math.max(0, r - d)
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return v + v * v / vol
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end
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local function get_density_influence_derivative(r, d)
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if (d >= r) then return 0 end
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local f = r * r - d * d
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local scale = -24 / (math.pi * (r ^ 8))
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return scale * d * f * f
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end
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local function get_density(b, lpn)
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local radius = 3 -- 3 is max
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for i = 1, number_of_offsets do
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local offset = offsets[i]
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local o_pos = add_offset_to_pos(lpn.pos, offset)
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local o_lpn = get_lpn_buffered(b, o_pos)
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local liquid_level = o_lpn.liquid_level
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if liquid_level < 0 then
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liquid_level = lpn.liquid_level
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elseif liquid_level == 0 then
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liquid_level = 0
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end
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-- if offset.d == 0 then
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-- liquid_level = 0
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-- end
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local influence = liquid_level * get_density_influence(radius, offset.d)
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table.insert(lpn.neighbors, { lpn = o_lpn, prs = 0 })
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lpn.density = lpn.density + influence
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end
|
||||
lpn.density = math.floor(lpn.density)
|
||||
end
|
||||
|
||||
|
||||
local function get_pressure_from_density(density)
|
||||
local multiplier = 1
|
||||
local target_pressure = 11
|
||||
--core.chat_send_all(density)
|
||||
return (density - target_pressure) * multiplier
|
||||
end
|
||||
|
||||
local function get_gradient(b, lpn)
|
||||
-- local gradient = {
|
||||
-- x = 0,
|
||||
-- y = 0,
|
||||
-- z = 0,
|
||||
-- }
|
||||
local radius = 3 -- 3 is max
|
||||
|
||||
for i = 1, number_of_offsets do
|
||||
local offset = offsets[i]
|
||||
|
||||
if offset.d == 0 then
|
||||
goto continue
|
||||
end
|
||||
|
||||
local neighbor = lpn.neighbors[i].lpn
|
||||
|
||||
local density = neighbor.density
|
||||
|
||||
-- if density < 0 then
|
||||
-- density = neighbor.density
|
||||
-- else
|
||||
if density == 0 then
|
||||
density = 1
|
||||
end
|
||||
|
||||
local slope = get_density_influence_derivative(radius, offset.d)
|
||||
local pressure = get_pressure_from_density(density)
|
||||
|
||||
--if offset.y == 0 then
|
||||
lpn.neighbors[i].prs = math.ceil(math.abs(
|
||||
(pressure * slope * lpn.liquid_level / density)))
|
||||
|
||||
lpn.neighbors[i].is_down = false
|
||||
|
||||
if offset.y == 1 then
|
||||
lpn.neighbors[i].prs = lpn.neighbors[i].prs - 6
|
||||
end
|
||||
|
||||
if offset.y == -1 then
|
||||
lpn.neighbors[i].prs = 1
|
||||
lpn.neighbors[i].is_down = true
|
||||
end
|
||||
|
||||
-- lpn.gradient = {
|
||||
-- x = lpn.gradient.x + (pressure * offset.x * slope * neighbor.liquid_level / density),
|
||||
-- y = lpn.gradient.y + (pressure * offset.y * slope * neighbor.liquid_level / density),
|
||||
-- z = lpn.gradient.z + (pressure * offset.z * slope * neighbor.liquid_level / density),
|
||||
-- }
|
||||
::continue::
|
||||
end
|
||||
|
||||
--core.chat_send_all("Pressure: " .. dump(lpn.gradient))
|
||||
|
||||
-- lpn.gradient = {
|
||||
-- x = round_away_from_zero(lpn.gradient.x),
|
||||
-- y = round_away_from_zero(lpn.gradient.y),
|
||||
-- z = round_away_from_zero(lpn.gradient.z),
|
||||
-- }
|
||||
-- if lpn.gradient.x > 0 then
|
||||
-- lpn.gradient.x = 1
|
||||
-- elseif lpn.gradient.x < 0 then
|
||||
-- lpn.gradient.x = -1
|
||||
-- end
|
||||
|
||||
-- if lpn.gradient.y > 0 then
|
||||
-- lpn.gradient.y = 1
|
||||
-- elseif lpn.gradient.y < 0 then
|
||||
-- lpn.gradient.y = -1
|
||||
-- end
|
||||
|
||||
-- if lpn.gradient.z > 0 then
|
||||
-- lpn.gradient.z = 1
|
||||
-- elseif lpn.gradient.z < 0 then
|
||||
-- lpn.gradient.z = -1
|
||||
-- end
|
||||
end
|
||||
|
||||
|
||||
local function get_pressure_force(lpn)
|
||||
|
||||
return neighbors, number_of_neighbors
|
||||
end
|
||||
|
||||
-- Gets neighbors of curr and calculates the pressure
|
||||
@@ -333,9 +127,6 @@ local function try_move(from, to, amount)
|
||||
if to.liquid_level >= 8 then
|
||||
return 0
|
||||
end
|
||||
if amount <= 0 then
|
||||
return 0
|
||||
end
|
||||
local max_allowed = amount + 8 - (to.liquid_level + amount)
|
||||
local max_allowed_clamped = math.min(max_allowed, amount, from.liquid_level)
|
||||
|
||||
@@ -421,179 +212,21 @@ local function move(b, curr_pos)
|
||||
end
|
||||
end
|
||||
|
||||
local function try_spread(buffer, from, to, is_down)
|
||||
if is_lpn_relevant(from, to) and ((from.liquid_level > 1 and from.liquid_level >= to.liquid_level + 1) or is_down) then
|
||||
return try_move(from, to, 1)
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
local function shuffle(array)
|
||||
math.randomseed(os.time()) -- Seed the random number generator
|
||||
for i = #array, 2, -1 do
|
||||
local j = math.random(i) -- Pick a random index from 1 to i
|
||||
array[i], array[j] = array[j], array[i] -- Swap elements
|
||||
end
|
||||
end
|
||||
|
||||
local last_finish = 0
|
||||
local active_blocks = {}
|
||||
|
||||
core.register_on_liquid_transformed(function(pos_list, node_list)
|
||||
for hash, block_start in pairs(active_blocks) do
|
||||
if core.compare_block_status(block_start, "active") then
|
||||
else
|
||||
active_blocks[hash] = nil
|
||||
goto continue
|
||||
end
|
||||
|
||||
--core.chat_send_all(dump(block_start) .. "----" .. modified_blocks_count)
|
||||
local buffer = {}
|
||||
local block_end = {
|
||||
x = block_start.x + 15,
|
||||
y = block_start.y + 15,
|
||||
z = block_start.z + 15,
|
||||
}
|
||||
local node_pos_list = core.find_nodes_in_area(block_start, block_end, { "group:liquid_physics" })
|
||||
|
||||
local lpn_list = {}
|
||||
local number_of_lpn = 0
|
||||
for _, pos in pairs(node_pos_list) do
|
||||
local lpn = get_lpn_buffered(buffer, pos)
|
||||
get_density(buffer, lpn)
|
||||
|
||||
table.insert(lpn_list, lpn)
|
||||
number_of_lpn = number_of_lpn + 1
|
||||
end
|
||||
|
||||
for i = 1, number_of_lpn do
|
||||
local g_lpn = lpn_list[i]
|
||||
get_gradient(buffer, g_lpn)
|
||||
|
||||
--g_lpn.gradient.y = 0
|
||||
|
||||
--core.chat_send_all("Grad: " .. dump(g_lpn.gradient))
|
||||
|
||||
-- local spread_to_pos = add_offset_to_pos(g_lpn.pos, g_lpn.gradient)
|
||||
-- local spread_to = get_lpn_buffered(buffer, spread_to_pos)
|
||||
|
||||
-- try_spread(buffer, g_lpn, spread_to)
|
||||
|
||||
|
||||
|
||||
-- local gs = 0
|
||||
-- for g = 1, number_of_offsets do
|
||||
-- if g_lpn.neighbors[g].prs > 0 then
|
||||
-- gs = gs + 1
|
||||
-- end
|
||||
-- end
|
||||
local number_of_targets = 0
|
||||
for g = 1, number_of_offsets do
|
||||
if g_lpn.neighbors[g].prs > 0 and not g_lpn.neighbors[g].is_down then
|
||||
number_of_targets = number_of_targets + 1
|
||||
end
|
||||
end
|
||||
|
||||
if number_of_targets >= g_lpn.liquid_level then
|
||||
shuffle(g_lpn.neighbors)
|
||||
end
|
||||
|
||||
for g = 1, number_of_offsets do
|
||||
if g_lpn.neighbors[g].prs > 0 then
|
||||
try_spread(buffer, g_lpn, g_lpn.neighbors[g].lpn, g_lpn.neighbors[g].is_down)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- if g_lpn.gradient.x ~= 0 then
|
||||
-- local spread_to_pos = add_offset_to_pos(g_lpn.pos, { x = g_lpn.gradient.x, y = 0, z = 0 })
|
||||
-- local spread_to = get_lpn_buffered(buffer, spread_to_pos)
|
||||
|
||||
-- try_spread(buffer, g_lpn, spread_to)
|
||||
-- -- if try_spread(buffer, g_lpn, spread_to, gs) == 0 then
|
||||
-- -- spread_to_pos = add_offset_to_pos(g_lpn.pos, { x = g_lpn.gradient.x * -1, y = 0, z = 0 })
|
||||
-- -- spread_to = get_lpn_buffered(buffer, spread_to_pos)
|
||||
-- -- try_spread(buffer, g_lpn, spread_to, gs)
|
||||
-- -- end
|
||||
-- end
|
||||
-- if g_lpn.gradient.z ~= 0 then
|
||||
-- local spread_to_pos = add_offset_to_pos(g_lpn.pos, { x = 0, y = 0, z = g_lpn.gradient.z })
|
||||
-- local spread_to = get_lpn_buffered(buffer, spread_to_pos)
|
||||
|
||||
-- try_spread(buffer, g_lpn, spread_to)
|
||||
-- -- if try_spread(buffer, g_lpn, spread_to, gs) == 0 then
|
||||
-- -- spread_to_pos = add_offset_to_pos(g_lpn.pos, { x = 0, y = 0, z = g_lpn.gradient.z * -1 })
|
||||
-- -- spread_to = get_lpn_buffered(buffer, spread_to_pos)
|
||||
-- -- try_spread(buffer, g_lpn, spread_to, gs)
|
||||
-- -- end
|
||||
-- end
|
||||
end
|
||||
|
||||
if lpn_list[1] ~= nil then
|
||||
end
|
||||
|
||||
-- for _, pos in pairs(node_pos_list) do
|
||||
-- local lpn = get_lpn_buffered(buffer, pos)
|
||||
|
||||
-- local neighbors, h, v = get_all_neighbors_pressure(buffer, lpn)
|
||||
|
||||
-- local n = 0
|
||||
-- for i = 1, number_of_offsets do
|
||||
-- if neighbors[i].g == 0 then
|
||||
-- goto continue
|
||||
-- end
|
||||
-- if i < 5 then
|
||||
-- n = h
|
||||
-- else
|
||||
-- n = v - 1
|
||||
-- end
|
||||
-- try_spread(buffer, lpn, neighbors[i].lpn, n, neighbors[i].g)
|
||||
-- ::continue::
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- ::continue::
|
||||
--
|
||||
for _, lpn in pairs(buffer) do
|
||||
if lpn.init_liquid_level ~= lpn.liquid_level then
|
||||
if lpn.liquid_id then
|
||||
internal.set_node(lpn)
|
||||
end
|
||||
end
|
||||
end
|
||||
::continue::
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_on_mapblocks_changed(function(modified_blocks, modified_blocks_count)
|
||||
for hash, _ in pairs(modified_blocks) do
|
||||
local block_start = core.get_position_from_hash(hash)
|
||||
|
||||
block_start = {
|
||||
x = block_start.x * 16,
|
||||
y = block_start.y * 16,
|
||||
z = block_start.z * 16,
|
||||
}
|
||||
|
||||
if core.compare_block_status(block_start, "active") then
|
||||
active_blocks[hash] = block_start
|
||||
-- Buffered LPN
|
||||
local b = {}
|
||||
for hpos, pos in pairs(liquid_physics._nodes_to_check) do
|
||||
if core.compare_block_status(pos, "active") then
|
||||
move(b, pos)
|
||||
else
|
||||
active_blocks[hash] = nil
|
||||
internal.remove_node_to_check(pos)
|
||||
end
|
||||
end
|
||||
-- Update only changed nodes from buffer
|
||||
for _, lpn in pairs(b) do
|
||||
--core.chat_send_all(dump(lpn))
|
||||
if lpn.init_liquid_level ~= lpn.liquid_level then
|
||||
internal.set_node(lpn)
|
||||
end
|
||||
end
|
||||
-- -- Buffered LPN
|
||||
-- local b = {}
|
||||
-- for hpos, pos in pairs(liquid_physics._nodes_to_check) do
|
||||
-- if core.compare_block_status(pos, "active") then
|
||||
-- move(b, pos)
|
||||
-- else
|
||||
-- internal.remove_node_to_check(pos)
|
||||
-- end
|
||||
-- end
|
||||
-- -- Update only changed nodes from buffer
|
||||
-- for _, lpn in pairs(b) do
|
||||
-- if lpn.init_liquid_level ~= lpn.liquid_level then
|
||||
-- internal.set_node(lpn)
|
||||
-- end
|
||||
-- end
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user